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Demo Impressions: Dante’s Inferno

Inferno PlaceholderBeing a bit of a geek for both history and for videogames I must admit to being somewhat tempted by the new release: Dante’s Inferno. It is purportedly a reworking of the epic allegorical poem in which our hero Dante travels through Hell, Purgatory and Heaven, guided by the poet Virgil. ‘Reworking’ is a generous word as it is fairly plain that whatever this game is, it certainly is not Dante’s Inferno. Dante, whom you play, is now a ridiculous looking Templar Knight with a cloth cross stitched into his bare chest. Aside from the hygiene issues this presents it would not function as particularly good armour. Oh but of course, you are not reading to hear about my views on historical accuracy and anachronisms, are you?

This demo drops you straight into the action; fighting off hordes of things that rush at you but have no real clout. After what seems like ages pressing the same button over and over to kill them you are removed from this situation. I will say though, it wasn’t long before I became just a tiny bit irritated by the combat. The AI design seemed unimaginative in that the enemies simply rush towards you, and the danger is not in their weapons, or their skill, but in their number. Although when I say danger, I mean apparent lack of. I couldn’t help but think back to the retro style games where button mashing and pointing in the correct direction was the key to survival. Dante’s Inferno does not even require aim, it seems; If you press (x) and there is an enemy on screen there is a very high chance it will be taken out with no real skill from yourself.

Next I found myself enjoying the minutest bit of platforming ever. I am not going to knock the demo for its length, or lack thereof, but it was only a matter of moments before I was ambushed again. Three minutes in and I was already bored. This did not bode well. As I was now capable of destroying anything in my path (I knew which button ‘attack’ was) my attention turned to the quality of the platforming, the bits that I was presented with that is. At one point the camera angle is so bad you have no idea where your little man is. He could hurl himself into oblivion and you might never know. I couldn’t find a way to alter the camera angle, so cue more eye rolling.

Dante fights back

Yes, I'm not really sure what that thing is either.

The demo treats you to a boss battle; Death himself! This battle didn’t pose any real threat, although it was thankfully a little more inspiring than the combat up to this point. I was glad that it wasn’t all the same. Following this particular battle the demo takes you through the skills upgrade system, which looked like fun; I love upgrading myself. Killing the hordes and hordes of faceless baddies earns you their souls to spend on either holy or unholy skills. These skills (which mostly seem to be battle oriented) require sequences of buttons to remember in order to unleash them upon your foes. By this point I am lost somewhere between a vegetative coma and terminal inertia that recalling them in the heat of the moment just is not going to happen. I’ll stick to pressing (x).

You are then treated to a cut-scene in which you get to see your fiancee’s boobs. Great! What I will say, is that Beatrice’s knockers included, (by the way real life Beatrice met real life Dante twice and barely looked at him) the graphics, particularly in the cut-scenes is phenomenal. I mean really, really good. The animation is beautiful, and the use of light is stunning. One image (of a horse’s hoof in a puddle) particularly sticks in my mind. Unfortunately so does the rather horrifying depiction of Dante sewing the cross into his chest. While the graphics overall look stunning, I would take issue with the in-game animations. I get annoyed by a lot of things (as you are no doubt working out) and one of those is on screen sprites continuing to do their ‘running’ animation long after they have hit the wall. Clearly the developers had money in order to make this game look great, so animating the main character so appallingly smacks of laziness.

The sound is a mixed bag; one the one hand, the score works really very well, and is the sort of music I would be likely to purchase. On the other hand the voice acting is rather terrible, and very bland. Dante (who is annoyingly given an American accent) sounds like an announcer for that horrible fake wrestling. I could get bored with him very quickly. Oh, and I did.

So guess what? I won’t be buying this game, even though it is basically a mix of The Legend of Zelda, Prince of Persia, a bit of God of War and some medieval literature (on paper, that sounds just about perfect). I’d really like to like this game, but the demo was enough to really put me off; I feel it is such a wasted opportunity. I tell you there will a very unhappy Bryony if anyone ever makes a game of The Iliad and treats it with this much contempt.

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8 Responses to “Demo Impressions: Dante’s Inferno”

  • xussia says:

    Are you serious with this half arsed overview?

    I can’t help but feel that if historical accuracy is what you are looking in a game then you are looking in the wrong place and playing the wrong type of game. Strangely, the Ninja Gaiden series and Heavenly Sword are also not known for their historical accuracy.

    I played the demo of Dantes Inferno shortly after playing the God of War III demo at Eurogamer and thought they were both incredibly good. We all know this is EA doing their usual duplication of someone else’s IP so it is no surprise that it plays like God of War III, looks like… God of War III and has the same sort of set-pieces as… God of War III…

    The demo at Eurogamer was different to the short version on Xbox Live, but the game play, graphics and music are excellent and the whole thing slots nicely into the current slew of hack and slash releases. So with open arms I welcome another quality entrant into this genre.

    Considering you ‘wanted’ to like this game, your view of this demo starts from a position of pointless complaint and then limps and witters its way to a conclusion. My advice, don’t look for historical and literary accuracy in a hack and slash game because it is pointless and if you find the genre dull, go elsewhere.

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    • I should just remind you that this is just one persons view on the demo. Our team are individuals, with different likes and dislikes.

      This is what our site is about. We have a diverse team, so if you weren’t disagreeing with someone at some point, I wouldn’t be doing my job right.

      Debate, fine, try not to be too heated if you disagree. This is Bryony detailing her thoughts and experiences with the demo, and not telling you what YOU should think.

      Personally, I dislike hand n’ slashers as a general rule. The 20mins I had at Eurogamer on BOTH God of War 3 and Dante’s Inferno was more than enough for me, but on the other hand Bayonetta grabbed me and is still pleasing me with the full release.

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    • Another point; I don’t think Ninja Gaiden or Heavenly sword were based on books and then then turned into games that ignored the subject matter completely.

      People moan about it when movies of games ignore the key things that the fans liked, so why isn’t it a valid point to be annoyed when games do the same to other mediums of entertainment, such as a book?

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  • Hi. Thank you for your comment. You will notice that I am NOT after historical accuracy. I don’t remember saying that I was. But I was after a game I could indulge myself with, and have fun. I thought this would be it, but it wasn’t. I am glad that you apparently do.

    I was initially annoyed by the game as the combat system seemed very poor in its execution. I maybe lack the correct level of patience, but I was unable to get passed its lack of imagination.

    I will say that although I wasn’t expecting this to be a faithful rendering of a much loved text, I think calling it Dante’s Inferno is misleading. It lead me to expect something a little more intelligent, and more stimulating. As it was, I, personally, was disappointed.

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  • xussia says:

    I get the whole one persons view thing – and I agree with your entire site philosophy. It sets you apart from the other rubbish on the web and it is directly because of this that you encourage quality informed debate, instead of mindless and thoughtless argument.

    I also acknowledge that Bryony was writing her own views and I apologise for my bellicosity. However, I stand by my argument that criticising a fantasy hack and slash game because of its lack of attention to historical or literary fact is pointless.

    My point with referencing Ninja Gaiden and Heavenly Sword served only to illustrate that the genre is not littered with accurate literary or historical bio-pic like games. Just because the game uses the themes and iconography of Dante’s Inferno as a base for its narrative, does not mean that the game has less value as a playable hack up.

    Such games and issues are divisive – and please let me state again that my view, however incompatable with the reviewers. Is just my own.

    I shall await the review of the full game post Feb 5th with hesitant interest.

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    • We try, where possible, to get different people doing the full reviews to those who did the demo impressions. To give a more varied approach.

      So don’t worry about that mate.

      Glad you like the site approach mate.

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    • Well, you can bet your bottom dollar that it won’t be me that will be reviewing it! (That would mean having to play it through…) I jest, but it won’t be me.

      But I do stand by what I said, and secondly that I was not looking for historical/literary accuracy. But I still don’t see the point of naming something after something else unless it tries to at least nod towards the original.

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  • xussia says:

    Perhaps EA just needed something that wasn’t ancient Greece for their IP!

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