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	<title>Comments on: Serialisation v Innovation</title>
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		<title>By: xussia</title>
		<link>http://thisismyjoystick.com/editorials/serialisation-v-innovation/comment-page-1/#comment-731</link>
		<dc:creator>xussia</dc:creator>
		<pubDate>Tue, 15 Dec 2009 13:39:14 +0000</pubDate>
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		<description>This is an interesting article - but I am not sure that just because a game is a sequel it equates to a lack of creativity. Good game design is good game design and an effective sequel, I would argue, has more validity than a derivative and dull original title. Take the aforementioned DeadSpace - was this not really an amalgamation of several other prior titles (Doom 3, F.E.A.R, Condemned et al). It hardly screamed originality - at least to me. And as for non sequel titles being a showcase for innovation - this does not guarantee they are any good. Mirrors Edge is a good example of this - with poor sales more of a reflection of its over complex control system and monotonous gameplay.</description>
		<content:encoded><![CDATA[<p>This is an interesting article &#8211; but I am not sure that just because a game is a sequel it equates to a lack of creativity. Good game design is good game design and an effective sequel, I would argue, has more validity than a derivative and dull original title. Take the aforementioned DeadSpace &#8211; was this not really an amalgamation of several other prior titles (Doom 3, F.E.A.R, Condemned et al). It hardly screamed originality &#8211; at least to me. And as for non sequel titles being a showcase for innovation &#8211; this does not guarantee they are any good. Mirrors Edge is a good example of this &#8211; with poor sales more of a reflection of its over complex control system and monotonous gameplay.</p>
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