Features & News

Medal of Honor’s Day 0 Patch

October 23, 2012, Author: Matt Parker, 10 Comments

As if going up against Call of Duty wasn’t hard enough, Medal of Honor has gone and shot itself in the foot somewhat by requiring a day one patch.

Not entirely unusual in this day and age, but what’s caught the eye of gamers is the release notes that detail what the patch fixes. The short version being – ‘everything’.

The full release notes are here, so go ahead and have a look. It’s fine, I’ll wait;

 

New Features:
•Now able to add friends and join parties while in-game.
•Can invite others to your platoon or apply to join a platoon while in-game.

General Tweaks and Fixes
Multiplayer Gameplay
•Removed initial delay to Spec Ops Signal Scan charging.
•Snipers in Recon stance will no longer be visible to enemy RQ7/RQ11 UAVs.
•Increased the accuracy of server-side aiming prediction.
•Fixed an issue with “Fall Back” spawning to improve its behavior.
•Fixed spawn type changing to Buddy Spawn automatically when it is not supposed to.
•Call in a Blackhawk for the losing team if they are getting dominated in Sector Control.

Single-Player Gameplay
•Added tutorial text to first sniper encounter to help teach player about bullet drop.
•Fixed an issue where the default difficulty was set to Easy instead of Normal.
•Fixed an issue where controls would become unresponsive under certain conditions.
•Fixed an issue with one of the in-game cinematics.
•Improved single player stability and fixed progression stoppers.

Matchmaking, Parties, and Platoons
•Smoothed out the matchmaking flow between successful matchmaking and joining the player to the game.
•Players can no longer join an invitation only party without being invited.
•Fixed issues with joining single players together into Fireteams.
•Fixed an issue where Veteran platoon members could not reach Elite status.
•Platoon ownership is now automatically transferred to the most senior member/GM of the platoon when the current leader leaves the
platoon.
•Fixed an issue where a member that is removed from a platoon becomes its leader.
•Fixed an issue where players could not rejoin the same platoon matchmaking server after playing a game on that server.
•If a player leaves one platoon and joins another, their platoon card now properly reflects that change.
•Fixed an issue where the platoon patch would not show up for other members if one member leaves the platoon.
•Fixed another issue where the platoon patch would no longer show up under certain circumstances.
•Sending a platoon invite when both players are in-game now works properly.

Weapons
•Fixed “no scope” shooting. Players were getting immediate ADS accuracy without having to wait for the scope to come all the way up. Was very exploitable for snipers.
•Sped up the bolt action on the CS5, since it was longer than the TAC300.
•Fixed issue with gap between where the LTLM can’t fire and where it indicates the target is too close.
•Reduced the damage/range of the Demolition’s SMGs (Scar PDW, HK 416c, Suchka), as they were overpowered.
•Made switching between primary and secondary weapons much more responsive.
•Fixed an issue where a grenade would not be thrown the next time if the user switches to their weapon while cooking a grenade.
•Player will now switch back to their secondary weapon if that is the weapon in use when throwing their last grenade.
•Fixed an issue where aiming was pushing the player away from the wall they were standing next to.
•Fixed clearance check for placing the Radar Jammer.
•Fixed auto-ADS not working when peek-and-leaning while prone.
•Implemented pre-streaming for weapons to reduce the time from spawn to ready-to-fire to be 0 seconds in most cases. Down from around 2 seconds prior to this fix.

UI and User Experience
Navigation
•Made the start button responsive as soon as the player enters the first menu screen.
•Simplified the way players navigate and select in the My Gun and Class Select menus. 
•Fixed the way the UI handles scrolling, including speed and correct scroll bar position.
•Cleaned up a number of other small navigation quirks and issues.

User Experience
•Servers in the Server Browser are now sorted based on ping, giving priority to servers closest to the player.
•Filtering servers by name now works properly.
•Fixed an issue where changes in My Gun and My Soldier were not being retained when joining a game via the Quick Match or Matchmaking options in the MP Lobby.
•Optimized the login flow into Multiplayer.
•Updated the MP Lobby to include a shortcut to creating a Party.
•Quick Match button in the MP Lobby is now contextual, and will change to Platoon Matchmaking if you are in a Platoon Party.
•Fixed the Server Browser filter to properly sort for games that have 6+ open slots.
•Fixed a 20 second hang during the Online Pass flow.
•We now keep the queuing message open as long as the player is still queuing.
•Clean up notification numbers when a new item is viewed.
•Various other flow and user experience optimizations.

Visual Polish
•We now turn off the HUD when we start to show the outro scoreboard.
•Fixed display of text in disabled dropdowns.
•Fixed some subtitle lines being cut off.
•Removed hints and tips from the loading screens that were no longer valid.
•Fixed the Player Banners to display the correct rank icon and number.
•Fixed placement of auto-save icon on CRT TVs.
•Fixed HUD elements not showing in certain cases.
•Fixed animations in the post-match screens as they show the player’s progression.
•Fixed the timer not displaying in the post-match screens.
•Fixed player name tags not showing up in-game in Home Run.
•Icons are now scaled on the sniper’s mini-map when they are using the bipod.
•Updated the art used in the Player Banner.
•Fixed some camera issues on level entry.
•Fixed the demolitions class mask display in certain situations.
•Fixed an issue that would cause some images not to display properly.
•Various other alignment, corruption, overlap and visual improvements and fixes.

Misc Fixes
•Fixed an issue where the Battlelog social hub introduction was showing every time you opened the Battlelog social hub.
•VOIP team channel no longer includes players from the other team.
•Round cycling no longer changes VOIP settings for the players
•Fixed an issue with VOIP in the Home Run game mode.
•Fixed an issue where Double XP was not being awarded to players who had both logged on to medalofhonor.com and who had played on a multiplayer server.
•Fixed an issue where the Global Warfighter medal was not being awarded after players had completed a tour with each class.
•Fixed muffled firing sounds when scope is zoomed in.
•Localization fixes, in both audio and text.

Additional Fixes Made on PC and PS3
Multiplayer Gameplay
•Improved the camera for the Apache.
•Improved the aiming of the rockets in the Apache.
•Improved Blackhawk functionality in Novi Grad Warzone.
•Fixed a bug in the rules for pre-round in Combat Mission.
•Fixed a couple of out of bounds issues in Sarajevo Stadium.
•Fixed an out of bounds issue in Basilan Aftermath.
•Fixed a bad spawn point in Team Deathmatch in Somalia Stronghold.
•(PS3 – Japan) Fixed an issue that prevented 17-year old users from playing online.

Visual Polish
•Fixed an issue where support action icons were overlapping each other.
•Kill messages should now better match timing within gameplay.
•Improved readability of kill messages.
•Fixed visual effects issue in Tungawan Jungle.
•Fixed mini-map issue in Shogore Valley.
•Improved visual fidelity of some of the flag images.
•Smoothed transitions between screens in the Mulitplayer menus.
•Fixed a visual glitch when adjusting the brightness in the Options menu.
•Fixed a bug where the News in the MP Lobby was not showing up.

Misc Fixes
•Removed Quit Game from the Top Navigation Bar in the in-game pause menu and placed it under “Last Resort” in the Respawn Menu. 
•Fixed a case of an explosion not playing the correct audio.
•Various audio mix updates.
•(PS3 – Japan) Various stability fixes.
•Fixed functionality and list updates for Favorite and Recent servers.
•Players with chat restrictions are no longer allowed to create their own platoon.
•Platoon names and tags are now restricted to no more than 3 numerals each.
•(PS3 – Japan) Fixed two issues related to platoon names and chat-restricted accounts.
•Fixed an issue with invites specific to PS3 and PC where the player would get stuck on a black screen.
•Various stability and performance improvements.
•(PS3 – Japan) Fixed an issue related to save file size calculation.

Additional Fixes Made on Xbox 360
•Improved the handling of memory cards and saved profiles.
•Improved handling of parties and Fireteam designations in Platoon matches.
•Fixed an issue related to progression loss if the user removes the storage device.
•Fixed an issue where a player’s class was changing without their input.
•Fixed an issue where, under certain circumstances, brand new players were forced to play with a placeholder weapon in multiplayer until
their first death.
•Stability improvements.

Additional Fixes Made on PC
•Fixed an issue where controller prompts were showing even though a controller was not plugged in.
•Mouse wheel now works with all scrolling lists in the game.

Done? Good.

This raises the question, somewhat, as to what sort of experience did reviewers have with this game? It was clearly so full of bugs, could this mean that we all need to add one to review scores, you know, now that it works?

Making this extra worrying is the fact that EA have done this before, with Battlefield 3 requiring a ‘patch’ that was over 100mb big on its day of launch. I’m all for patching and tweaking a game, but we can all see that this is a rushed release to get the game out on deadline.

God help those that don’t have their systems connected to the internet. Though I guess, if they’re not on the internet, they can’t complain to the world. If they can’t complain to the world, they don’t really matter.

Comments (10)

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  1. Paddy said:

    I agree with you on this Matt. Although it has to be said, I think this is less a developer issue and more a problem with regards publishers placing too much pressure on aforementioned developers to conform to a far too tight schedule to appease share holders.

    As you yourself said, patching these days is not unusual, what is unusual is the volume of games that now have to resort to this. I bet if someone were to compose a graph of game releases over the past 2-3 years it would show a rapid increase in the practice.

    Really looking forward to this game, so i'm hoping that my anticipation won't be dashed!

    Posted on: October 24 2:25 AM || Report || Reply

  2. Phil said:

    All I can say is WOW! I agree with Paddy that this level of patching is squarely on the shoulders of Publishers who put the game out before it's ready and it is a worrying trend. Personally i'm rarely affected by the need for early patches as I don't buy games on release anymore. This is mainly down to the fact that most games drop in price by at least £10 after around 2 months, ironically this coincides with when the game ACTUALLY WORKS ;-)

    Posted on: October 24 10:15 AM || Report || Reply

  3. AndyB said:

    Wow, that's really poor. Perhaps this goes to show that sticking to these relentless schedules of releasing games yearly (or every other year I guess in this case although it's tied in very much with Battlefield it seems) just isn't the way to go. If they've not even had time to iron out bugs then you have to wonder if they've had time to make a decent game full stop? Could EA be shooting themselves in the foot here by forcing the release?

    On the plus side, at least they have addressed a lot of bugs it seems so they've done better than Bethesda with Skyrim (which I still haven't bought as I've only got a PS3)...

    This sort of thing never seems to affect COD though. Pop the disc in and love it or hate it, it generally just works.

    Posted on: October 24 2:31 PM || Report || Reply

  4. Paddy said:

    Are we living in the same universe as you Andy? :shock:

    http://www.pcgamesn.com/callofduty/call ... imisations (October 10th...still patching)

    Call of Duty: Modern Warfare 3 Update History (All Platforms included)

    Global
    Title Update 1
    Enabled Theater, Vault, Private Match options, Elite and Facebook functionality for Launch Day.

    Title Update 2
    Fix for YouTube video upload on SD TVs.
    Matchmaking Improvements.

    Title Update 3
    Theater Improvements (Fix to FF and RW in Theater)
    LAG improvements
    Improvements to Hot Fix system.

    Title Update 4
    Change to address hitching and lag in gameplay.

    Title Update 5
    Further improvements for hitching and addressing lag in gameplay.

    Title Update 6
    Additional improvements to address lag.
    Fix for Melee Jump.
    Clan Tag Validation (remove buttons from clan tags).
    Improve Host Migration logic.
    Prevent stat loss when player loses connection from server (Internet pull / drop).

    Title Update 7
    Improvement to address "Host Disadvantage" / "Lag Compensation" that caused hosts with good connections to be hindered.
    Plus ability to hot fix additional tweaks based on user feedback to this change.

    Title Update 8
    Networking enhancements.
    Theater improvements and fixes.
    Further improvements to "Host Disadvantage" / "Lag Comp."
    Increased speed of YouTube uploads from 32k to 256k.
    Nerf to all Akimbo weapons (reduced fire rate).
    Shotgun re-balance (Slight nerf to Striker, slight buff to all other shotguns, bar the AA-12 and 1887).
    Fix that prevents some users from not receiving their prestige token after prestiging.
    Fix stat bug that retains "games played" stat across prestiges.
    Removal of StealthnBomber radar visibility in Color Blind mode.

    Title Update 9
    400 new ranks included in 5 new prestige levels.
    Added the ability to view Clan Rank on player card in-game when enlisted in a clan on Call of Duty: Elite.
    Ability to select country flags as clan titles.
    Additional network optimizations.
    Additional ELITE push to game CaC validation.
    Support for ELITE Clan Operations end future features.
    Fixed PM issue where failed invites were preventing large parties from congregating.
    Repair of writing of the games played field of the player stats so we can sweep LBs and correct averages on the backend.

    XBOX 360
    Title Update 11
    Anti-lag balance adjustment for 1/2 bar connections vs. 3/4 bar connections.
    Additional anti-lag tuning.
    Host migration threshold tuned further.
    Fix crash in theater related to MU removal.
    Additional theater functionality/stability fixes.
    Fix for elite assists stat tracking.

    Title Update 12
    DLC Collection 1 release and all associated code changes.

    Emergency Title Update
    Security fix to prevent all current known game hacks and mods. (Including stats revert.)

    Title Update 13
    Release on Elite MP maps Foundation and Sanctuary.
    Security fixes.
    Double Reaper call in glitch fix

    Emergency Title Update
    Fixed an issue where certain Elite Premium players were unable to download more than 6 content drops.

    Title Update 15
    Change to match making where region searched is determined by party host.
    Support for Elite Drops 9-12.
    FaceOff game mode + two free maps for all.
    Aditional 5 Prestige levels.
    Dead Silence / Sitrep Pro issue with Specialist class. (You can't hear your own footsteps anymore.)
    Rapid fire glitch fix.

    Emergency Title Update
    Recon (Perk) - Fixed issue with flash grenades not correctly working with the Recon perk.
    Fix for exploit to start an online MP match with a custom game mode.
    Fix for Spec-Ops stats being wiped.
    Fix for Out of Memory issues with latest DLC.

    Title Update 16
    Added Competition Mode to System Link (LAN).
    Add telemetry for matchmaking for future improvements.
    NOTE: Matchmaking changes coming after patch with this new data.
    Dragunov (Weapon) - Multiple tweaks including reduced kick to bring it more in line with RSASS
    Dead man's hand (Deathstreak) - Reduced explosive radius apx. 25%.
    Blast Shield (Perk) - Increase damage reduction for Blast Shield in hardcore
    Fix for not all Domination defenses counting towards your "Defends" stat.
    Kill Confirmed - Update the player score before updating the team score.
    Fixed bug where the Blind Eye kill streak is taken from the player on round transition if earned from getting 8 kills.
    Fixed bug where the Blind Eye kill streak is taken from the player if earned within 5 seconds of spawning.

    Emergency Title Update
    Fix for exploit with CMR mods getting online
    Fix for out of memory issues when loading MP DLC off HDD
    Fix for special ops stats getting lost
    Fix for Terminal message being displayed in private match

    Title Update 19
    Support for Elite drops 16, 17, 18
    Liberation Map - Added death trigger for rock glitch.
    Black Box - Patched up wall glitch
    Javelin (Weapon) - Reduce Javelin explosion radius by 20%.
    Sit-Rep Pro - You can now see portable radars without being in their range.
    Fix for player accuracy being miscalculated.
    Fix for minute long kill cam duration with Reaper.
    Fix for both team's receiving losses at the end of a round based gametype. (Demolition, CTF, Search & Destroy)

    Title Update 20
    Support for Elite drops 19-24
    Matchmaking improvements to use first party country if DML data isn't available
    Additional logging for matchmaking
    Update to Face Off spawn logic
    Added logic to make Terminal count as an original map
    Fix for XM25 challenges not registering properly
    Fix for exploit that allowed change of a UAV into a second Ballistic Vest

    Title Update 22
    DLC search popup disabled when searching with DLC off
    Fix for players inability to access Chaos mode when not signed in (Xbox specific)
    CMR mod fix (18p Face Off)
    Fix for black screen on load when all DLC content is owned

    Title Update 23
    Significantly reduced lag spikes caused when someone joined a match in progress.
    Added more matchmaking/performance telemetry to allow us to optimize our backend servers
    New networking code improvements to be initially rolled out in the Domination playlist October 10th, mid-morning with more playlists to come


    PS3
    Title Update 8
    The above title update has been released on PS3 and also includes improvements to voice chat.

    Title Update
    Two TU's due to Sony submission. The first for Sony to test DLC and the second to enable DLC on 28th. This title update includes content from the Xbox TU9 and the following:
    Voice volume slider fix.
    HD rendering for PS3 theater.
    Host migration update.
    Anti lag balance adjustment for 1/2 bar connections vs. 3/4 bar connections.

    Title Update 12
    Support for DLC Black Ice and Negotiator Spec-Ops missions.
    Security fixes.
    Double Repear call in glitch fix.

    Title Update 13
    Dead Silence/Sit Rep Pro functionality update.
    Support for Elite Drops 7 & 8.

    Title Update 14
    Change to match making where region searched is determined by party host.

    Title Update 15
    400 new ranks included in 5 new prestige levels. (Prestige 16 through 20)
    Dead Man’s Hand now has a reduced explosive radius.
    Dragunov rebalance.
    Fixed Dead Silence / Sitrep Pro issue with Specialist class. (You can't hear your own footsteps anymore.)
    Fixed an issue where some “defense” kills were not incrementing on the leaderboard.
    Fix for rapid fire glitch. (Semi-automatic weapons can't gain rapid fire and unlimited ammo anymore.)
    Increased damage reduction for Blast Shield in Hardcore modes.
    Fix for Kill Confirmed: Update the player score before updating the team score.
    Competition Mode added to System Link (LAN parties)

    Title Update 16
    Fix for exploit to start an online MP match with a custom game mode
    Prep work for adding Telemetry for matchmaking for future improvements.

    Title Update 17
    Added more telemetry for matchmaking and made some adjustments on region weighting
    Fix for Terminal missing message incorrectly being displayed in Private Match

    Title Update 18
    Matchmaking improvements to use first party country if DML data isn't available
    Fix for hacked custom classes online
    Improved Face Off mode spawn logic
    Support for Elite drops 16-18
    Oasis fix to rock glitch

    Title Update 19
    Update to Face Off logic
    Improvements to lag compensation
    Support for Elite drops 19-24
    Fix for XM25 challenges not registering
    Added logic to make Terminal count as an original map
    Fix for players changing a UAV into a second Ballistic Vest pointstreak
    Fixed Elite Web issue when sending custom classes with attachment proficiency on second primary

    Title Update 21
    DLC search popup, disabled when searching with DLC off
    CMR Mod fix (18p Face Off)
    Increasing content slot limit to 31 (Issue on Xbox that caused a black screen if all content packs were owned)

    Title Update 22
    Support for 24/7 playlists

    Title Update 23
    Significantly reduced lag spikes caused when someone joined a match in progress.
    Added more matchmaking/performance telemetry to allow us to optimize our backend servers
    New networking code improvements to be initially rolled out in the Domination playlist October 10th, mid-morning with more playlists to come


    PC
    Patch 1.12
    Support for Collection 1.
    Caught up on hot fixes and glitches made to date on other platforms.
    Added FFA Gunplay and Infected to play lists.

    Patch 1.14
    Fix for missing .iwd files error causing non-dlc players to be booted from games (iw_25.iwd, iw_26.iwd)
    Fix for non-dlc owners being kicked from game when host migrates to DLC owner
    Change to match making where region searched is determined by party host
    Dragunov (Weapon) - Reduced kick to bring it more in line with RSASS
    Dead man's hand (Deathstreak) - reduced explosive radius apx. 25%
    Blast Shield (Perk) - Increase damage reduction for Blast Shield in hardcore modes
    Akimbo (Attachment) - all akimbo machine pistols now fire slower than their 1-handed counterparts
    LMGs (Weapon) - Increased min damage for all LMGs
    Kill Confirmed - Update the player score before updating the team score
    Infected - Removed fall damage
    Domination - Fix for not all Domination defenses counting towards your "Defends" stat
    Reaper - Fixed issue where a user wouldn't be able to call in his second Reaper
    Fixed bug where the Blind Eye kill streak is taken from the player on round transition if earned from getting 8 kills
    Fixed bug where the Blind Eye kill streak is taken from the player if earned within 5 seconds of spawning

    Patch 1.15
    Valve Anti-Cheat fix to prevent VAC banned players from accessing MW3 MP servers
    Support for Terminal to autodownload as part of the patch
    Update to Face Off spawn logic
    Weapon balance changes for Assault Rifles & SMGs
    Adding all previous hot fixes

    Patch 1.17
    Special Ops Chaos stats now get written to the leaderboards

    Patch 1.18
    Support for Collection 4
    Significantly reduced lag spikes caused when someone joined a match in progress.
    Added more matchmaking/performance telemetry to allow us optimize to our backend servers
    New networking code improvements to be initially rolled out in the Domination playlist October 10th, mid-morning with more playlists to come


    Hot Fix Updates (Released)
    These have been seperated into groups of ten. This holds no bearing in regard to time of release and is intended for the ease of viewing.

    No recoil glitch.
    Infinite Laptop killstreak glitch. (Stealth Bomber Glitch)
    Map Exploits Fix - Getting into trucks and under maps.
    Prevent Slow-mo and Super Fast lobbies.
    Fire rate normalization for Assault Rifles with undermounts.
    FMG9 Re-balancing. (Nerf)
    Akimbo FMG9 Re-balancing. (Nerf)
    Type95 Re-balancing. (Nerf) - Reduce hipspread.
    Fix for ACR with Red Dot / Shotgun
    Fix Type 95 bug related to dropping it.

    Fix map exploits on Dome
    PS3 Hitmarker Sound.
    Adjust direct impact damage a Semtex does to a Juggernaut. (No longer 1 hit kill.)
    Improvements to "weighted matchmaking" to improve games for regions with low populations.
    Improvements to the Spawn Logic and Spawn System.
    Fix for the any Proficiency on any gun exploit.
    Fix for the MG-36 grip fire rate.
    Update to Infected game mode settings to remove map monkey exploits and update rule sets.
    Return of Drop Zone to the Community Playlist.
    Demolition spawn system adjustment.

    Additional Akimbo weapon re-balancing.
    Release of HC FFA and HC HQ PRO modes in Advanced playlist. (Errors to be corrected at 2am PST Sun 26th.)
    Consolidation of Elite game modes.
    Further adjustment to akimbo weapon fire rate.
    Map exploit fixes for Infected.
    Fixed Reaper permanent Air Space Full issue.
    Recon perk: fixed issue where flash grenades weren't triggering markers.
    Re-balance of LMG.
    Fix to prevent viral propagation of hacks.
    Leaderboard averages correction.

    Restoration of hacked player stats.
    Oasis - Prevent players from getting on rooftops.
    Foundation - Patched up map hole in pipe.
    Lookout map - Fix for players being able to hide behind tarp.
    Lookout map - Fix for stealth bomber not damaging players.
    Fix for Hacked custom classes online
    Fix for game hardlocking by shooting a riot shield using an SMG with silencer and HAMR scope attachment
    Fixed an issue (introduced inadvertently Tuesday as part of a hot-fix hacker prevention measure) where only the first attachment would register on a player's secondary in-game when using Overkill Pro.
    Fix in Vortex to prevent players from getting inside cornfield
    Aground - fix for objective items not resetting when dropped in the ocean

    Improved Face Off game mode spawn logic - additional spawns, logic to randomize spawns if enemy team has sight on nearly all possible spawns
    Weapon rebalance for assault rifles & SMG's:
    FAD - increased damage and range
    M16A4 - increased damage and fire rate
    AK47 - reduced kick
    UMP45 - increased damage
    MP5 - increased fire rate
    PM9 - reduced kick

    8/7 X360 v1.8.594.1 PS3 v1.8.475.4
    Fix for attachments using old fire rate with M16A4

    Recently Added:
    9/10 Fix for Survival Chaos dvar mods

    Posted on: October 24 8:10 PM || Report || Reply

  5. Phil said:

    You had to go there, didn't you Andy :roll:

    Posted on: October 24 8:48 PM || Report || Reply

  6. AndyB said:

    Sorry! :oops:

    Funnily enough, the COD patches completely passed me by. I've only play MW1 and 2 though, I don't have a huge amount of patience for military shooters in general. I was trying to be nice to COD for once! Ah well, misguided generosity on my part clearly :lol:

    On a more serious note, given the massive list of COD patches I was unaware of, that just reinforces how bad the yearly rollout is. Surely at some point people are going to wisen up to this? I live in hope! I noticed that Warfighter seems to be getting a bit of a kicking in reviews so far as well, strangely it sounds like it was a bit rushed...

    Posted on: October 24 11:42 PM || Report || Reply

  7. AndyB said:

    P.S. My wife has just confirmed that I do indeed live in my own world! She says it's better that way for everyone else... :shock:

    Posted on: October 24 11:44 PM || Report || Reply

  8. Paddy said:
    Phil wrote: You had to go there, didn't you Andy :roll:

    ROFL! :lol:

    Posted on: October 25 1:04 AM || Report || Reply

  9. Trent said:

    I think that, yeh, it's the publishers imposing tight deadlines on developers but on the other hand it's a deadline-driven business. In the movies, which often these days have smaller budgets and teams, you have to get it done by Day X or you're fucked. Once release is announced, if the movie isn't cut, trimmed, encoded and sent out to all the cinemas by premier, you're fucked.

    A game developer can take their time, release a broken game and patch it later. A publisher can announce a solid release date and then just inexplicably put it back 6 months for no reason. I'm sure there are instances where a publisher is rushing a dev to complete a game and that results in a broken release but we can't ignore the fact that there's a possibility the developer just isn't working to their deadline. This then puts the publisher in a tough spot; delay the game and risk pissing off fans or release it broken and risk pissing off fans?

    I'm the first person to attack publishers for shady tactics and underhanded methods but in this case I think it's a mixture of publisher pressure and developer incompetence.

    Posted on: October 27 3:30 PM || Report || Reply

  10. Paddy said:

    Here we go again. Yeesh.

    A new update is headed to Medal of Honor Warfighter next week. According to the game’s official site, an update will be released on December 17th for PC players, followed by December 18th on Xbox 360 and PlayStation in North America and December 19th for PlayStation 3 in Europe.

    The update is required on all platforms for any players downloading the upcoming Zero Dark Thirty downloadable content.

    The following “tweaks, fixes and additional content” are included:

    VoIP improvements

    Front-end visual improvements in MP

    Increased bullet damage in Real Ops

    In-game Party improvements

    Shortened post-match timer and updated post-match progression display

    Several fixes for Eyefinity setups (PC)

    Added server leaderboards post-match

    Added Fireteam leaderboards in Battlelog

    Added Quick Select for classes/weapons

    Added server password protection support (PC)

    Added ability to modify FOV through in-game options (PC)

    Added ability to modify ADS mouse speed option (PC)

    10 additional multiplayer ranks: Atlas Commander Bronze 1/2/3, Atlas Commander Silver 1/2/3, Atlas

    Commander Gold 1/2/3, and Atlas Supreme Commander - Improved stability for SP and MP

    Numerous fixes addressing known bugs and exploits

    Additional content and changes in preparation for the Zero Dark Thirty or The Hunt Map Pack


    Source:
    http://uk.ign.com/articles/2012/12/14/m ... -next-week

    Posted on: December 14 1:50 PM || Report || Reply

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