« Return to the This Is My Joystick site

Halo 4 [TIMJ Database]

Wanna talk about the latest release? Do it here.

Halo 4 [TIMJ Database]

Postby Paddy » Tue Mar 06, 2012 9:32 pm

Set in the aftermath of Halo 3, Master Chief returns to confront his own destiny and face an ancient evil that threatens the fate of the entire universe. Halo 4 marks the start of a new trilogy
Image

OVERVIEW:
Halo 4 was officially announced on June 4, 2011 at E3 2011. Its development was revealed at the same time as Halo: Combat Evolved Anniversary. Microsoft's UK entertainment director Stephen McGill saw the November 2011 release of Halo: Combat Evolved Anniversary as a way to introduce a new generation of fans to Halo before the release of Halo 4.

Halo 4 is being developed for the Xbox 360 console, although the two subsequent installments in the Reclaimer Trilogy will be developed for next-generation hardware. The game's creative team, which comprises nearly 200 people who have been developing the game since at least 2009, and is led by creative director Josh Holmes. The game will utilize much of the "sandbox" that has been featured across previous Halo games and other media, in addition to introducing new characters, weapons, vehicles, and other elements. The game's overall style is meant to be more evocative of Halo: Combat Evolved than of later installments.

Master Chief's character will also be explored and developed in more depth than in the prior games, and the relationship between John and Cortana will be heavily featured and greatly expanded. The new design of Master Chief's armor has undergone a number of iterations, and it has been confirmed that the design from the announcement trailer is not the final version. Developer Frank O'Connor said that both Master Chief and Cortana will undergo radical changes in appearance for the new game, some of them attributed to better graphics and others to story elements.

The art director for Halo 4 is Kenneth Scott. He has described the visual style of Halo 4 as being more ingrained within the expanded universe fiction, and more mature than ever before. With the game's increased focus on the Forerunners, the artists have invested heavily on the look and feel of Forerunner technology. It has also been stated that there will be more diversity to Forerunner structures, including fully active Forerunner technology as opposed to the mostly inert and abandoned structures as seen in earlier games.

Sotaro Tojima, best known for his work on Konami's Castlevania: Circle of the Moon and Metal Gear Solid 4: Guns of the Patriots, serves as Halo 4's audio director. The team has performed many live audio recording sessions, several of which occurred in Tasmania, Australia. Some of these recording sessions have taken place in generally inhospitable environments, such as underwater, in fire, and in ice, through the use of specially designed microphones; other recording sessions have utilized "home made" explosives. Tojima intends for the game's audio to be clearly grounded in the Halo universe, though to also have a more realistic quality than in past titles:


[Best viewed in 720p]

SYNOPSIS:
Halo 4 marks the return of John-117, the "Master Chief" - as a playable protagonist for the first time since Halo 3 in 2007. Having been lost in space in the finale of Halo 3, John-117 and Cortana, adrift aboard the wreckage of the UNSC frigate Forward Unto Dawn, find themselves near a mysterious Forerunner planet, which was first seen at the end of Halo 3 once players beat the game on the highest difficulty setting. A key plot point will involve changes to Cortana and how her exposure to Halo and her operation beyond her natural lifespan may have contribute to her becoming "rampant." Developers revealed in fall 2011 that the game will involve a "shield world," a hollow artificial Dyson sphere type megastructure, possibly being set within it.

The story of Halo 4 will be focused less on the Halo series' traditional straightforward first person shooter genre, instead relying more on mystery, exploration and discovery. Developers described the game as being grand in scope and scale. Forerunner elements will be featured extensively in the game's environment. Developers also suggested that the game will reveal how humanity and the UNSC have adapted to the galaxy after the end of their war with the Covenant, particularly how they have co-opted Forerunner technology.

Unlike the original trilogy, the story has been designed to be part of a three-game arc from the beginning. In addition, developer 343 Industries is aiming for a more complete connectivity between all of their future media than before, and the Forerunner Saga novel Halo: Primordium, the post-war novel Halo: Glasslands, and the terminals in Halo: Combat Evolved Anniversary, will "definitely" have "resonant connections" to Halo 4's story. Little information has been released regarding the storyline trilogy, but developers have intended that Halo 5 will be a far darker title before the conflict is resolved in Halo 6.

VIDEO:
E3 2011 reveal trailer:

[Best viewed in 720p]

Halo 4 - First Look:

[Best viewed in 720p]

SCREENSHOTS:
Planet_TIMJ.png

Cryo_TIMJ.png

Neuron_TIMJ.png

Cortana_TIMJ.png

End_TIMJ.png

Halo4_GDC-Springshowcase_1_TIMJ.png

Halo4_GDC-Springshowcase_2_TIMJ.png


Image
Paddy
 
Posts: 2631
Joined: Fri Oct 22, 2010 8:15 am

Re: Halo 4 [TIMJ Database]

Postby Paddy » Wed Apr 11, 2012 4:48 pm

Meet the team behind Halo 4's soundtrack:

[Best viewed in 720p]
Paddy
 
Posts: 2631
Joined: Fri Oct 22, 2010 8:15 am

Re: Halo 4 [TIMJ Database]

Postby Phil » Fri Apr 13, 2012 6:33 am

I'm going to risk the wrath of our forum members by saying I have absolutely no interest in this whatsoever. To be frank I'd rather watch paint dry than play halo.
Image
User avatar
Phil
 
Posts: 1911
Joined: Tue Sep 07, 2010 12:03 pm
Location: Bedford
Xbox 360: ubeep
Steam: ubeep

Re: Halo 4 [TIMJ Database]

Postby Trent » Fri Apr 13, 2012 1:05 pm

Echoed. Halo 4 could be the most amazing FPS ever made but if it's still about that boring twat Master Chief and still set in that overused universe that's so amazing it had to be supplemented by about a million external medias then my interest is so low it's getting singed by the Earth's magma.
TIMJ Staff Writer

Currently Playing: Silent Hill 2, Star Trek.
User avatar
Trent
 
Posts: 1594
Joined: Fri Sep 10, 2010 2:49 pm
Location: Nottingham, UK
Xbox 360: Pyromanta

Re: Halo 4 [TIMJ Database]

Postby Paddy » Fri Apr 13, 2012 7:34 pm

How do you think I feel having to do a frakking thread on it?

Count yourselves lucky. I'd rather try to eat my own neck frankly.

See how much we care, TIMJ members?

Halo 4's Creative Director's First Game:


TIMJ staff - taking one for the team since 2008.
Paddy
 
Posts: 2631
Joined: Fri Oct 22, 2010 8:15 am

Re: Halo 4 [TIMJ Database]

Postby Paddy » Mon Apr 30, 2012 7:52 pm

Paddy
 
Posts: 2631
Joined: Fri Oct 22, 2010 8:15 am

Re: Halo 4 [TIMJ Database]

Postby AlphaClank » Thu May 03, 2012 3:59 am

Halo 3: Finish the Fight.
Halo 4: loljk
User avatar
AlphaClank
 
Posts: 29
Joined: Wed Mar 14, 2012 4:24 am
PS3: AlphaCommando
Steam: alphaclank

Re: Halo 4 [TIMJ Database]

Postby Paddy » Thu May 03, 2012 5:01 pm

:lol:
Paddy
 
Posts: 2631
Joined: Fri Oct 22, 2010 8:15 am

Re: Halo 4 [TIMJ Database]

Postby Paddy » Thu May 10, 2012 7:19 pm

Managing the Expanding Halo Fiction
Paddy
 
Posts: 2631
Joined: Fri Oct 22, 2010 8:15 am

Re: Halo 4 [TIMJ Database]

Postby Paddy » Tue May 15, 2012 4:45 pm

Transitioning from Halo 3 to 4
Paddy
 
Posts: 2631
Joined: Fri Oct 22, 2010 8:15 am

Next

Return to General Gaming

Who is online

Users browsing this forum: No registered users and 2 guests