
You are the once-trusted bodyguard of the beloved Empress. Framed for her murder, you become an infamous assassin, known only by the disturbing mask that has become your calling card. In a time of uncertainty, when the city is being besieged by plague and ruled by an oppressive government armed with neo-industrial technologies, dark forces conspire to bestow upon you, abilities beyond those of any common man – but at what cost? The truth behind your betrayal is as murky as the waters surrounding the city, and the life you once had is gone forever.
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In Dishonored, creatively eliminate your targets with the flexible combat system as you combine the numerous supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make.
OVERVIEW:
Dishonored is a first-person Neo-Victorian stealth action video game being developed by Arkane Studios and published by Bethesda Softworks. It is scheduled to be released sometime in 2012 for Microsoft Windows, PlayStation 3 and Xbox 360. Harvey Smith, known for his past work on the Deus Ex franchise as well as Thief: Deadly Shadows, and Raf Colantonio, who worked on Arx Fatalis and Dark Messiah of Might and Magic, are lead designers on the game.
The game is set in a world that blends both the past, future, and things in-between, of our reality. Nobles ride in carriages, masses of man-eating rats lurk in the dark gutters, the sound of automated factories can be heard in the distance, and towering war-machines prowl the cobbled streets. The economy of the world, which is now well into its industrial age, is booming with the success of a useful, multipurpose fuel: Whale oil.
SYNOPSIS:
The player controls Corvo, once a legendary guard for the Empress, who seeks vengeance against the Lord Regent who framed him for the assassination of the Empress. Corvo is not only a fine swordsman, master-at-arms, and cunning infiltrator, but also possesses great supernatural powers. The game is presented in open world format as the player can roam The Isles as well as the distant Pandyssian Continent, though the primary setting for the game is the Steampunk-esque city of Dunwall.
The game is played in first-person, with an emphasis placed on stealth action and the utilization of gadgets as well as the environment to eliminate opposing forces. In a recent Game Informer cover story, it was mentioned that every enemy in the game (even bosses) can be neutralized non-lethally, if the player so chooses. Lead designers Harvey Smith and Raf Colantonio have described the game world as a "simulation"; if the player encounters thugs harassing an innocent passerby, they can be fought off, but the thugs themselves exist within the game world prior to the event, rather than simply spawning in at a designated time or place. If the player encounters the thugs ahead of time, they can be defeated and the mugging will never take place at all.
Corvo has access to swords, daggers, and guns, including powerful but slow pistols and muskets. Some of his supernatural powers are the ability to freeze time for a certain period, and possess any living creature.
Also part of the game is an entity referred to as "The Outsider". The ambiguous being is described as part angel and part devil, and it is supposedly responsible for all magic in the world. Its motives and nature are shrouded in mystery, but the protagonist, Corvo, made contact with the being whilst imprisoned; the Outsider offered him the chance to exact vengeance on the people who framed him by giving Corvo its mark, gifting the disgraced bodyguard with magical powers. According to lead designers Raf Colantonio and Harvey Smith, the Outsider walks among the mortals of Dishonored's world...
FEATURES:
Improvise and Innovate
Approach each assassination with your own style of play. Use shadow and sound to your advantage to make your way silently through levels unseen by foes, or attack enemies head-on as they respond to your aggressiveness. The flexible combat system allows you to creatively combine your abilities, supernatural powers and gadgets as you make your way through the levels and dispatch your targets. Improvise and innovate to define your play style.
Action with Meaning
The world of Dishonored reacts to how you play. Move like a ghost and resist corruption, or show no mercy and leave a path of destruction in your wake. Decide your approach for each mission, and the outcomes will change as a result.
Supernatural Abilities
Teleport for stealth approaches, possess any living creature, or stop time itself to orchestrate unearthly executions! Combining your suite of supernatural abilities and weapons opens up even more ways to overcome obstacles and eliminate targets. The game’s upgrade system allows for the mastery of deadly new abilities and devious gadgets.
A City Unlike Any Other
Enter an original world envisioned by Half-Life 2 art director Viktor Antonov. Arkane and Bethesda bring you a world where industry and mysticism collide, creating an atmosphere thick with intrigue. The world is yours to discover.
MEDIA:
The Art of Dishonored
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Dishonored: Creating Steampunk Beauty
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Dishonored - Stealthy, Gruesome Murder
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Dishonored - QuakeCon 2011 Preview
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Dishonored - The Heritage of Arkane Studios
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KEY CONCEPT ART:
SCREENSHOTS:
OFFICIAL WEBSITE
www.dishonored.com


