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Battlefield 3

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Re: Battlefield 3

Postby Paddy » Fri Sep 30, 2011 12:40 am

Battlefield 3 Producer Patrick Bach 'Extremely Nervous'

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How would you like to get paid to test one of the most talked about video games of the year before everyone else? DICE and Electronic Arts are hiring people to do just that ahead of the release of their first-person shooter title “Battlefield 3″ on Oct. 25.

We went to DICE’s plush Stockholm offices and spoke to Craig McLeod, who heads the team of game testers, and executive producer Patrick Bach, to find out what it takes to test one of the most anticipated games of the year.


So, you’re hiring game testers. Must be a popular job?
CM:
We are in the hundreds of responses for this role, and a lot of the applicants say they are willing to take time off their ordinary jobs to come here as game testers for a while. It’s definitely perceived as a dream job for many. For me personally it is.

Playing video games for a living sure sounds like a dream job. Tell us more!
CM:
It’s not as people think it is. You don’t just come in here and play games. We work really hard, are very invested in our titles and spend a lot of time working with the development team. There are two layers of testing games. One is to make sure the game is functional, basically making sure basic things work. And then there is the gut-feeling aspect and making sure that the game is enjoyable.

Can anyone become a game tester?
PB:
No. An inexperienced tester will find issues that don’t change the overall experience of the game, while an experienced tester will find stuff that actually makes a crucial difference. An experienced tester who has played a certain passage a million times is still able to play a game the in same way as someone who plays it for the first time, and can distinguish what’s important to fix.

But isn’t everything important to fix?
PB:
Just fixing bugs doesn’t make a great game. All games ship with small bugs that developers more or less deliberately have chosen to ignore. The big question is which bugs you choose to fix.

It’s correct to assume that you as game testers play a lot of computer games?
CM:
I try to get in as much game-playing as possible in my schedule. A normal day, I play three to four hours of Battlefield 3. Outside of work I also play a lot of different games. I want to know what other shooters are doing and what their successes are. And I want to try to bring that back the good stuff from other games to our title and raise our bar. Outside of work I play the Modern Warfare series, Halo and many other shooters. It’s important to understand our market.

What’s the big challenge right now?
PB:
Our biggest challenge right now is holding back a bit. Just before this interview I was extremely upset about how ugly our animations looked in a specific part of the game. But five minutes later I realized that I was comparing it to our own standards. Every other game developer would have been extremely happy with that animation.

Please explain more.
PB:
There is a definite risk that we narrow down on details that, in fact, aren’t that important to our players. Everyone in the team has been sucked into the idea that this will be the ultimate game. And when you feel that you have to ship a tiny detail which isn’t perfect you feel extremely disappointed. But to be honest, when you look at the game it is pretty cool. You just have to step away from it.

So what are you focusing on?
PB:
We are focusing on cutting the bad stuff rather than adding and changing things. Instead of adding ideas, we are removing problems, and that is what our testers are helping us with. We have deleted portions of maps, we have skipped passages in the single player campaign. Everything that doesn’t meet our standards we chop out. A lot of games fail at that, they seem to think more is better and often, that isn’t the case.

How does Battlefield 3 differ from other games you’ve worked on?
PB:
We started from scratch making this game. Sure, we took our best ideas from our previous games, but we built the game from scratch and started with a clean slate. For our testers that has meant that they have spent a lot of time doing core testing. That is making sure that basic core aspects in the game, such as running, shooting and hitting, works. These are core things that should work in every game.

What’s the difference when testing games versus testing other software?
PB:
Games are actually one of the most complicated areas of software development in the computer industry. It’s not like building an operating system, when you in theory only need to make sure that stuff work and it’s up to others to provide the system with interesting software. We need to consider both aspects. The machine we have built is extremely complicated and while it’s very important that it runs perfectly, the experience also needs to be a lot of fun.

Is it fun for you?
PB:
Some days we get really frustrated, when we finally managed to make something work, but when testing it we realize it isn’t fun. Now we need to make sure people in this company to feel happy about closing this project and shipping the game. Many, including me, are feeling that if they only had one week more, we could have done so much more. People seem to focus on what they could have done, rather than on what we have already managed to achieve.

So you aren’t proud of your achievements?
PB:
I don’t know why, but I always feel ashamed about the games I’m involved in making. I can’t even bring myself to start up “Battlefield Bad Company 2,” our last game, because I feel so ashamed. I know it is a great product but still I only see the things we could have done better.

Okay...so how close are you to shipping the new game?
PB:
Right now we are weeks from being done. The only thing you see when you are so close to finishing is more opportunity. When you have been building a game for such a long time you get bored with the things that you liked so much before, that you feel like changing them just for the sake of it. You agreed with everyone that the line this guy said, the sound of that gun, was perfect and suddenly you want to change it, just because you’re bored with it since you’ve seen it too many times. But just because you’re bored with it, it doesn’t mean it’s bad.

Could you ship the game today? Is it that close to being finished?
PB:
We couldn’t release the game today. You can’t just put the bonnet on the car and drive it out of the factory before you have assembled the stuff inside it and know that it works.

Really?
PB:
When you make a game you don’t have it shippable every day, and just add on pieces to make it better. At times the game is literally unassembled into various pieces. And that is a hard sell to the executives, who would like the game to be shippable every day and just have us keeping improving it until the day we reach deadline.

Is there something that keeps you up at night, worrying?
PB:
We have shown this game to many people, and we have gotten approval from our audience that this is going to be something really special. But I’m still extremely nervous, not about what other people will think, but about how I will feel about the game. My biggest worry is that I will feel bad about the product. For me my job is very personal.

Honestly, testing games must be the best job in the world, right?
PB:
Being a game tester is a crucial and important job. It’s not about eating pizza, drinking beer and playing computer games, so sorry guys.

- Source: Jens Hansegard and Sven Grundberg for The Wall Street Journal (September 27th, 2011)
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Re: Battlefield 3

Postby Paddy » Fri Sep 30, 2011 4:51 pm

Check out gameplay footage from the Battlefield 3 multiplayer beta that's currently available on Xbox Live and Playstation Network with the awesomeness that is JX23 - and don't forget to subscribe, because J is BEAST! :!:

Battlefield 3 - First Impressions [Best viewed in 720p]


Battlefield 3 - Second Impressions!! [Best viewed in 720p]


Battlefield 3 - Epic Battle Live Comm! [Best viewed in 720p]


Battlefield 3 Commentary - F2000 Assault Rifle - Defence [Best viewed in 720p]
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Re: Battlefield 3

Postby Paddy » Fri Sep 30, 2011 8:59 pm

DICE's upcoming, highly anticipated shooter Battlefield 3 is tied together via its community hub: Battlelog. To let gamers know what it's all about, the publisher has released a to-the-point featurette detailing all of the service's free features.


The Battlefield 3 multiplayer beta is currently open to the public on Xbox 360 PS3 and PC.

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Re: Battlefield 3

Postby Paddy » Mon Oct 03, 2011 9:47 pm

Take a tour of the Battlefield 3 Open Beta and learn about Rush mode and what this game has in store.


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Re: Battlefield 3

Postby Paddy » Thu Oct 06, 2011 11:48 pm

The Battlefield 3 achievements list for Xbox 360 has been released online, and there are 38 badges in total to secure, including six secret achievements.

Here are the 32 we know about - warning, there are a few light spoilers up ahead:

Not on my watch (25 points): Protect Chaffin from the soldiers in the street in Operation Swordbreaker

Involuntary Euthanasia (25 points): Kill the two soldiers before the building falls on them in Uprising

The Professional (30 points): Complete the street chase in Comrades in under two minutes 30 seconds without dying

Army of Darkness (30 points): Shoot out the four lights with four bullets in Night Shift

Practice makes perfect (15 points): Headshot each of the targets in the gun range in Kaffarov

What the hell *are* you? (20 points): Take a Russian Dog Tag in the forest ambush in Rock And A Hard Place

Roadkill (20 points): Kick the car to kill the soldiers in Uprising

You can be my wingman anytime (30 points): Complete Going Hunting in a perfect run

Scrap Metal (25 points): Destroy six enemy tanks before reaching the fort in Thunder Run

Butterfly (25 points): Take down the jet in one attempt in Rock And A Hard Place

Twofor (15 points): Take down two enemies with one bullet in Night Shift

Ooh-rah! (30 points): Complete the campaign story

Between a rock and a hard place (15 points): Beat Solomon, flawlessly, in The Great Destroyer

Semper Fidelis (50 points): Complete the campaign story on Hard

Push On (20 points): Reach the garage without going into man-down state in Hit and Run

Two-rah! (30 points): Complete all co-op missions

Lock 'n' Load (30 points): Unlock all unique co-op weapons

Car Lover (20 points): Complete the mission without losing a humvee in Operation Exodus

In the nick of time (20 points): Disarm the bomb in under 20 seconds in The Eleventh Hour

Bullseye (20 points): Reach and save the hostages without alerting any enemies in Drop 'em Like Liquid

Untouchable (20 points): Complete the mission without using the fire extinguisher in Fire From The Sky

Army of Two (50 points): Complete all co-op missions on Hard

Ninjas (20 points): Reach the VIP without setting off the alarm in Exfiltration

Vehicle Warfare (30 points): Obtain all three vehicle warfare ribbons

Infantry Efficiency (30 points): Obtain all four weapon efficiency ribbons

Decorated (50 points): Obtain one of each ribbon in the game

It's better than nothing! (30 points): Finish as 3rd MVP in a ranked match

Support Efficiency (30 points): Obtain all four support efficiency ribbons

Colonel (50 points): Achieve rank 45

1st Loser (30 points): Finish as 2nd MVP in a ranked match

Most Valuable Player (30 points): Finish as MVP in a ranked match

M.I.A (20 points): Obtain your first enemy Dog Tag
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Re: Battlefield 3

Postby Paddy » Wed Oct 12, 2011 11:51 am

Nine eye-popping new Battlefield 3 screenshots courtesy of those nice folks at DICE:

BF3-OctoberTIMJ01.png

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BF3-OctoberTIMJ05.png

BF3-OctoberTIMJ06.png

BF3-OctoberTIMJ07.png

BF3-OctoberTIMJ08.png

BF3-OctoberTIMJ09.png
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Re: Battlefield 3

Postby Paddy » Wed Oct 12, 2011 9:45 pm

Battlefield 3: 'Destruction' trailer:
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Re: Battlefield 3

Postby Andy K » Thu Oct 13, 2011 9:22 pm

This looks.... FUCKING EPIC!!!!

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One of the online multi-player maps

Damavand Peak, internally known as Base Jump, is built on the idea that we want players to be able to base jump, and features our most extreme height differences ever in a Battlefield map. Attackers in Rush and Squad Rush will start high up on a mountain ridge above a mining facility. The only way down into the valley is to somehow make the 500 meter descent. The further the attackers progress in the map, the more vehicle warfare will be present. There is also a large tunnel section dug into the mountain side at the bottom of the map, and the view when you look up at the starting location is spectacular.


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Re: Battlefield 3

Postby Paddy » Fri Oct 14, 2011 8:06 pm

A new gameplay trailer of Battlefield 3 has arrived, showcasing one of the main pillars of the franchise, vehicles:
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Re: Battlefield 3

Postby Paddy » Sun Oct 16, 2011 8:35 pm

EA DICE have revealed that their upcoming first-person shooter, Battlefield 3, will include nine multiplayer maps when it releases
on Xbox 360, PS3 and PC on October 28th.

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You'll be able to play each of the maps in the game's five modes: Conquest, Rush, Team Deathmatch, Squad Deathmatch, and Squad Rush.

Damavand Peak is set in Iran and will feature tight combat

Operation Firestorm will have more of a focus on vehicular combat

Kharg Island will be set on an important oil pipeline off the coast of Iran

Noshahr Canals taking place in a ship yard


The remaining maps are an equal mixture of different themes:
Seine Crossing focusses on infantry, as does Grand Bazaar, while Tehran Highway is a night-based vehicular mission. The remaining two maps were playable in the recent beta.

From the latest entry on DICE's Battleblog:
Battlefield 3 will be the deepest shooter in DICE history. Read on for the full story on how we will reward skill and dedication, and how our flexible unlock and customization system allows you to tailor the game for your personal play style.

“Battlefield players are among the most loyal out there. Our games are literally played for years by our hardcore fans, and we want to actively support that. There should always be something left to achieve in Battlefield 3.”

Valerian Noghin and Fredrik Thylander are Persistence Designers on Battlefield 3. They’re the guys making sure you will have as much fun with the game in 2013 as on launch day.

Back in 2005, Battlefield 2 was one of the first shooters to introduce a deep persistence system to add that extra layer of tasty rewards and unlocks to keep players returning to the battlefield for hundreds of hours. With Battlefield 3, we are pulling all the stops. Compared to Battlefield: Bad Company 2, Battlefield 3 will have more than 10 times the hardware unlocks spread over weapons, weapons attachments, gadgets, and a huge unlock tree for vehicles alone.

Skill and dedication equal rewards:
On top of these ingame hardware items, players will also be richly rewarded with medals, ribbons and service stars displaying their skill, commitment, and teamplay prowess. You will be rewarded handsomely in Battlefield 3 for exemplary skill, such as capturing X amount of bases in one round. Excellent teamplayers who keep the team’s vehicles in mint condition and revive fallen comrades will not go unnoticed either. These type of skill-driven rewards are typically handed out in the form of ribbons, and good players can often get more than one ribbon in a single round.

Winning a round for the team should always be the priority, so we are making sure that even when players are chasing their personal achievements, they are contributing to the overall battle. You will also be rewarded for true dedication and commitment, such as playing x amount of hours as a U.S. soldier. These honors come in the form of the much harder to get medals. They are typically given at specific milestones in your career.

There are a large number of ranks in Battlefield 3, similar to Battlefield: Bad Company 2. Your rank badge is a quick measure of your overall progress in the game. And even if you hit the max rank, there is always more glory to strive for with the new concept of Service Stars that we are introducing in Battlefield 3.

Service Stars challenge the hardcore:
Even getting your first Service Star would be a major achievement. But keep playing, and you will be eligible for even further promotion by getting Service Stars added to your weapon skill badge, your vehicle, your kit, and your overall rank. Anytime your kill card is displayed, everyone will see exactly how experienced you are with your current equipment. The ultimate bragging right would be for a player to be awarded the rank of Colonel with 100 Service Stars attached, and to have 100 stars in all weapons, kits, and vehicles. Getting there will be a massive task – consider that a challenge!

The design philosophy behind the unlocks in Battlefield 3 is pretty sweet. We basically give you more hardware to play with for doing what you love to do. Case in point: Using gun X will give you more upgrades specifically for that gun. Playing with a kit and vehicle earns more upgrades for that kit and that vehicle. In addition, all XP gained also goes towards your overall rank, which in turn unlocks new weapons, specializations, and camouflages usable by any class.

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From left to right: Maintenance Medal (obtain the Maintenance Ribbon 50 times),
Marksman Medal (obtain the Marksman Ribbon 50 times),
and the U.S. Army Service Medal (spend 100 hours in the U.S. Marine Corps.)


Play Battlefield 3 your way
The mantra we keep coming back to when designing Battlefield 3 is “play it your way”. What that means is there’s an unprecedented flexibility in how you tailor your kits. The playable classes are not rigidly defined in what they are supposed to play like. While all four classes in Battlefield 3 (Assault, Engineer, Support, Recon) start out with everything they need to be an efficient soldier in the field, it is totally up to you and your personal preferences how you want to tailor them.

Take the Assault class, for example. As you may know by now, this is now the class that has the ability to equip both a defibrillator and medkit for frontline medic abilities. But if you would prefer to switch your add-ons to, say, an underslung grenade launcher with 40mm grenades, go ahead! That will give you an Assault soldier with a more offensive set of capabilities than the player who opts for the default medic approach.

Tactical unlocks force you to choose the right loadout for you
That’s the way all of the unlocks and upgrades work. They are specifically designed to be tactical in nature, forcing you to choose loadout based on the map and situation. Do you go for the heavy barrel for your assault rifle? It gives added accuracy for single shots, but at the cost of stronger recoil in burst fire/full auto mode. A standard assault rifle can be modified into a long range accurate weapon or for close quarter, almost SMG-like, combat. For jets, do you go with Maverick ATG missiles to take out tanks or AA missiles to dogfight airborne threats? With your Engineer, do you bring your anti-tank or your anti-air RPG launcher?

In short, we think there has never been a better time to be a Battlefield gamer, no matter your play style.

Battlefield 3 is due for release on the 28th of October.
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