Demo Impressions: Warhammer 40,000: Space Marine

The future is looking mighty bleak indeed, if the world of Warhammer 40,000 is anything to go by. In this future gloom, mankind lives for war. Serving the Emperor is the highest honour, and a brutal death on the battlefield is a good death. Computer-games were made for worlds like this. Yet strangely enough, for all the ample opportunity provided by Warhammer 40,000 to spill blood and guts by the gallons, we have yet to see a solid over-the-top shooter that throws you right into the thick of it… until now.

Space Marine is the game all Warhammer fans have been waiting for, and who would be better suited bringing the carnage of the Warhammer battlefield to your screens, other than developer Relic? After all, they have been living and breathing the chaos and cordite since 2004’s Dawn of War.

This is a big departure for them though. They are leaving behind the comfort of the top-down perspective from their previous Warhammer RTS games, and heading straight into the battlefield itself, in a brutal third-person shooter. A daunting task for a developer who have built up a strong reputation over the years for making quality strategy games; if the demo is anything to go by, however, they are well on their way to mastering the third-person shooter as well.

Demo Impressions: Bodycount

Everyone remembers Black. While Call of Duty was telling us war stories and TimeSplitters was mincing around with time, Black was a nugget of pure FPS joy. No complex plot, no gameplay gimmicks; just balls-to-the-wall shooter action. For the first time, guns really felt powerful, ripping through soldiers and scenery alike with thunderous command. Rocket launchers decimated walls, bullets tore concrete from metal girders and the body count piled up and up. Fitting then, that the latest game from the Black alumni, now settled at Codemasters, have the kill count firmly in the forefront. So much so, they named the game after it!

Bodycount was announced a while ago, to a lot of raised eyebrows. In the age of FPS domination and movie blockbuster gameplay, can it really stand a chance? I was quite confident, with Black being one of my favourite games on the PS2. Anyway, the FPS genre needs a bit of a break from the COD vs Battlefield bullshit. Duke failed to impress, Deus Ex: Human Revolution looks complex and even FEAR 3 is a bit serious. Can Bodycount break the mould and offer up some no-frills shooting joy? Well with the Xbox LIVE Gold exclusive demo now available, I gave it a crack to find out.

Demo Impressions: El Shaddai

The words ‘El Shaddai’ will most likely hold a bit more meaning for me than many of you. Being raised Christian and having all of that Bible stuff drilled into me, one of the morsels I picked up was that ‘El Shaddai’ is Hebrew for ‘God Almighty’, and one of the many Judaic names for God. It is also an annoying worship song. That considered, I was pretty surprised to see that El Shaddai: The Ascension of Metatron (to give its full title) is actually a fast-paced action platformer, and not a cringe-worthy ‘Bible game’. What did not surprise me, however, is that it’s wacky as fuck.

The game is developed by Ignition Entertainment, who have also brought us such classics as Deadly Premonition and, er, Tornado. It  isn’t due out on our fair shores of Blighty until the 9th September, but there’s a demo gracing the annals of Xbox LIVE and PlayStation Network, so we can give it a go. In traditional Demo Imp fashion I did just that and… well you’ll see.

Demo Impressions: Driver: San Francisco

Last month, Andy K and I descended on Central London. Along with numerous others from the world of video-game journalism, we were invited by Ubisoft UK to have a look at some of their upcoming titles. One of the games on display was the long awaited Driver: San Francisco, the sixth title in a somewhat mixed franchise, that has both scaled the heights and suffered the lows since its PS1 debut back in 1999.

Whilst there we got to play one of the multiplayer modes, ‘Tag’, and also have a look at a few single player missions along with the city itself, in the free roam mode. Now the demo is available to download from the Xbox Live Marketplace, and I have been behind the wheel with detective John Tanner again to see how this title compares to its predecessors. In this article I will be taking into consideration both the demo, and the additional content we saw in our hands-on preview last month.

Demo Impressions: Rugby World Cup 2011

Often talked down by football fans as a game for thugs, rugby is in fact a sport that requires a great deal of skill and an incredible amount of physical strength and fitness. However, unlike many other sports, its transition from the fields of play to console has never been particularly smooth. With one or two exceptions, rugby games have been pretty average at best, and due to the smaller numbers of worldwide followers have often gone under the radar.

At the start of September the World of Rugby will descend on New Zealand, arguably the spiritual home of the game, for the seventh World Cup tournament. With it comes not one, but two new rugby video-games. Rugby World Cup 2011 has got a few fans of the sport excited about finally being able to enjoy it in digital form, so I have been playing the demo to see if that excitement is justified.

Hands On Impressions: Ghost Recon: Future Soldier

Ghost Recon is undoubtedly one of those franchises that makes any gamer worth their salt get a warm glow inside. From way back in the good old days of PS2 when the series first launched, it has produced some first class shooters that have tested boundaries and promoted team work ahead of the usual “run and gun” tactics of other titles.

One of the biggest announcements at the recent E3 show was the walkthrough of the next instalment in the series, Ghost Recon: Future Soldier, which is due for release early 2012. Last week, Ubisoft allowed members of the press to play through the demo themselves and let me tell you, the Future looks good.

Demo Impressions: Sonic Generations

It is safe to say that when I look back over my formative years and my gaming life as a whole, a certain spiky, blue hedgehog is somewhere close to the top of the list of iconic characters and classic games. The original Sonic the Hedgehog on the Sega Megadrive is still one of my favourite titles ever and I was very quick to download the XBLA version a few years back when Sega made it available over the marketplace.

Since then, it is fair to say that the series has had a few ups and downs, but in my opinion the Nintendo exclusive, Sonic Colours, released just before Christmas 2010 was a real return to form for the series. This year, the speedy hedgehog celebrates his twentieth anniversary and to celebrate, Sega will release Sonic Generations across multiple platforms. I’ve been spending some time with the recently released Demo to see what we can expect come November.

Beta Impressions: Gears of War 3

If there’s one fault you can throw at the Gears of War franchise, it’s that the multiplayer has never really got it right. Flawed mechanics, empowering matchmaking facilities making for unfair scenarios, and glitches that bring down the experience were enough to push people away with only a core faithful hanging around for the long-run. Naturally, it seems like Epic want to rectify this and go for the homerun with the forthcoming Gears of War 3! The multiplayer beta that has been made accessible through pre-ordering Bulletstorm or Gears 3 gives Epic a chance to not only test their newly installed servers, but also to test out the modes and allow for thousands upon millions of different in-game scenarios, allowing them to iron out the glitches ahead of September’s release.

The burning question is how does it play online?

Demo Impressions: Red Faction: Armageddon

The Red Faction series has moved on quite a bit since its 2001 debut as a FPS. Back then the game was as much about the GeoMod Technology as the actual gameplay itself, although it did receive some good reviews and is unquestionably something of a cult classic. It is perhaps a little strange then that there have only been a couple of sequels in the ten years since that debut back on PS2… Until now.

Red Faction Armageddon is the fourth (fifth if you include the failed B.E.A.S.T) title in the series and will be hitting our stores in early June. It takes place some fifty years after the events of Guerilla and like that title is played as a third person shooter. I have spent some time with the demo, currently available on Xbox Live Marketplace, to see what we can expect from our next trip to Mars.

Demo Impressions: Dragon Age II

When EA first showed off screenshots and mentioned details about the sequel to 2009’s Dragon Age, I was quite worried. As a huge fan of the original game, the details of Mass Effect style combat and dialogue seemed out-of-place compared to the first game’s die hard classic style RPG which was closer to Baldur’s Gate than Bioware’s sci-fi game. However, thanks to the massive demo now available on Xbox 360, Playstation 3 and PC, my mind is now at ease. That said, there are one or two things to point out before you rush off to fight some more of the Darkspawn.

Beta Impressions: Killzone 3 Multiplayer (Open Beta)

Killzone 2 is one of the jewels in the crown of the many quality exclusives that the Playstation 3 has in its library, and therefore it’s no wonder that anticipation for Killzone 3 is at fever-pitch for Sony fans. Killzone 2 created an admirable balance of both a brilliant single player campaign, and a solid online multiplayer mode. That’s not to say it was perfect however; some of its design decisions were an acquired taste, such as very heavily weighted, almost ‘laggy’ aiming mechanics, and the need to put in a lot of hours to unlock more classes.

The Killzone 3 Closed Beta was released a while ago, but I had given up on my Playstation Plus subscription by then and so couldn’t get my hands on this exclusive trial. Much closer to the game’s final release however, Guerilla Games have outed the Open Multiplayer Beta, and so everyone is finally able to sink their teeth into a sample of one of the biggest Sony releases of the year.

Demo Impressions: Crysis 2 (Multiplayer Demo)

The original Crysis on PC was one of those titles that came along and blew away the competition, setting the bar for future releases. This wasn’t for its standard of gameplay, however, but its unparalleled graphical fidelity. Being one of the first titles to properly take advantage of DirectX 10, it stunned PC gamers around the world with its environmental detail and stunningly realistic dynamic lighting, such as some genuinely breathtaking sunshafts through tree branches, for example.

This visual orgy didn’t come cheap, though, as it brought even relatively potent gaming systems to their knees, mine included (a graphics card upgrade sorted this out, thankfully). Furthermore, despite the generally positive critical reception, some players complained that perhaps too much of Crytek’s focus was on the graphics, with other aspects of the game a bit lacking. The campaign was relatively strong, to be fair, although not massively long and with some inconsistent AI. In my opinion the multiplayer component was the weak point, with a fair amount of ambition but perhaps not enough polish.

The mode had large maps and interesting game types, but I always found it a little clunky, unfocused and imbalanced. My experiences would range from enjoyment to boredom or frustration. Crysis 2 is on the horizon for Xbox 360 and PS3 this time as well as PC, and a multiplayer demo has just been released, exclusively on 360 for now though. The question is, is the multiplayer of the second iteration largely the same, or is it in fact a ‘far cry’ from the original?

Demo Impressions: Bulletstorm

People can Fly’s latest game, Bulletstorm, looks, thanks to its various trailers, to be an irreverent in-your-face first person shooter all about killing enemies in as gory and brutal ways as possible to gain points. After playing the demo, I can confirm that this is all true. Unfortunately, it also has one or two gameplay issues that stopped me from finding it as outrageously fun as the game thinks it is.

Demo Impressions: Dead Space 2

I remember playing the demo for the original Dead Space. I also remember hating it because of its awful, clunky controls and sluggish movement. Perhaps I played about five minutes of it and gave up, therefore missing out on all the terror and screams.

After the longest ten hours of my life I have finally finished Dead Space on normal setting, regretting that decision to give up on the original demo the entire time. My throat is raw from screaming at my television every time a necromorph popped out of an air vent, and my nerves are in tatters from the whole experience. In some sick way though, I was excited like a child at Christmas when I heard the official release date for the Dead Space 2 demo. For some reason I just couldn’t wait to be scared off the edge of my bed once again and I was really looking forward to getting back into the traumatised mind of Isaac Clarke.

Beta Impressions: DC Universe Online

MMOs and I have never really gotten along. It’s not that I’m unwilling to get into them; I just find a number of stumbling blocks in my way. The first is a bit of a deal breaker in that I am in no way a PC gamer and of course, they tend to thrive on that format. Secondly and more tellingly, the main reason is that the most popular of MMOs tend to centre on High Fantasy and for me, it’s a setting that I can very rarely get into.

It’s the reason I’d put off playing the immensely popular World of Warcraft all this time, only venturing into a free trial inspired by Jacob’s recent beginners guide. Sadly, although I found enjoyment there, I decided that it wasn’t a game that I would want to pay a subscription for, based mainly on the subject matter. Even as a fan of Final Fantasy, I only dipped my toe into FFXI on 360 and not even Football Manager Live could tempt me to pay for it past the free trial.

So, along comes Sony Online’s DC Universe Online to solve both my issues with the genre in one foul swoop. Can it be the game that finally makes me stick on an MMO? The signs are promising, I’ll give it that.

Preview/Interview: The Witcher 2: Assassins of Kings

The Witcher was a cult classic title, met with acclaim from a hardcore fanbase, but unfortunately, overlooked by the majority. As an interviewer, I confess that I still haven’t played the original, which I’m quite ashamed of. Yet, after speaking to some of the development team behind Assassins of Kings, they were very forgiving, told me what I’ve been missing and were still very keen to show me what they’ve been working on for the last year.

I have to tell you, The Witcher 2: Assassins of Kings looks amazing, the detail, even with such an early build, is fantastic. The look and feel of the Witcher’s World is breathtaking and frankly, RPG fans should be very excited come 2011. Alongside Ready Up, I interviewed one of the developers, more specifically, Level Designer and Project Director Tomasz Gop, to find out more about their latest endeavour.

Eurogamer Expo 2010 Hands On: Donkey Kong Country Returns

I was fortunate enough to attend the Eurogamer Expo this year and had the chance to try some of the new games we’ll be playing this Christmas and on into 2011. Donkey Kong Country Returns was one I was extremely eager to get my hands on. Has it been worth the wait? Read on…

Eurogamer Expo 2010 Hands On: Dragon Age 2

I was fortunate enough to be in attendance at this year’s Eurogamer Expo representing This Is My Joystick, and during my time there I managed to get hands-on with a lot of games we’re going to be playing rolling into Christmas and the new year. This article looks at Dragon Age 2, the sequel to 2009’s Dragon Age: Origins from Bioware. How did it play? Let’s find out…

Eurogamer 2010 Hands On: Medal of Honor Multiplayer

One of the longest queues at Eurogamer on Friday was for the Medal of Honor Multiplayer. Thankfully for me I had Neil and Ray to keep me company while I stood for an hour waiting patiently for my turn. After a very slow shuffle and having fought the growing need for a toilet break I finally took my seat, picked up the PS3 pad and prepared myself for the Taliban.

Demo Impressions: Enslaved

Enslaved is a game that in all honesty I haven’t paid any attention to. I had seen it advertised but that was about it. With the demo on Xbox live, I decided that it would be a good time to start paying attention and seeing if it’s any good. Developed by Ninja Theory who are famous for Heavenly Sword which was well received and for the first time, having a game go multiplatform.

So without further ado, pop your shirt off, get some wicked branding and put some red paint across your eyes, let the oppression begin.

Demo Impressions: FIFA 11 Vs PES 11

FIFA or PES? It’s a simple question but one which has been at the very fabric of the gaming world for close to two decades and it’s that time of year again as EA Sports and Konami are lining up their annual football franchises for release. Football fans across the globe are asking the also-annual question of “which one shall I buy?” so I have downloaded both demos to compare and contrast the strengths and weaknesses so that you don’t score an Own Goal on release day.

Hands on: Final Fantasy XIV open beta

Now that the open beta is closed and the release date is upon us, we can easily say that Final Fantasy XIV has proven to be a truly polarizing game, true to the Final Fantasy tradition. Observing websites and gaming forums it’s easily noticeable that many people absolutely love the game, some others absolutely loathe it and very few seem to be on the fence.

It is indeed a Final Fantasy game and as the next instalment of one of the most important Japanese franchises it seems to put on edge the teeth of those that think that the Japanese gaming industry shouldn’t be allowed to produce anything other than erotic graphic novels. Besides that rather extreme position, there are a few reasons why this game can easily become a love or hate affair.

Beta Impressions: PES 2011

After a few years in the wilderness, I felt that Pro Evolution Soccer had made decent strides to regain a little bit of form last year. While Konami had taken the gameplay back to its fun roots, the most refreshing aspect, in my opinion, was that they were finally taking the online mode seriously, regularly releasing patches, team updates, free content and even new modes throughout the year. Even though it was a massive improvement on the three or four years that came before it, it was only just a return to form. This year, Seabass and the gang have once again promised to make the most drastic changes in the series’ history, and with the recent release of the Online Master League Beta I have to say that for once these promises ring true.

Demo Impressions: Vanquish

Vanquish is the latest game from director Shinji Mikami, a designer with great titles already under his belt; notably Resident Evil but also including Devil May Cry and Viewtiful Joe. Vanquish is set for release in October but SEGA have released a demo to tease us until then. The demo is available on Xbox Live and the Playstation Network, so switch on your Xbox 360 or PS3 and go get it! Read my demo impressions while you’re waiting for it to download though.

The premise of Vanquish is that the human race is still up to its usual tricks in the future and has used up almost all of the Earth’s resources. The two biggest superpowers, America and Russia, are fighting over who gets to control the remaining supplies. No prizes for guessing who you are – yep, that’s right; you’ll be fighting for the good ol’ U. S. of A. Everyone’s got it in for the Russians in games at the moment. Question is, what does the demo tell us about this one?

Beta Impressions: Big Match Striker

Big match striker is a new, free to play, online football game from Super Massive Games. It marries Football Manager with a Saturday night in the pub with your mates then throws in a sprinkle of Pub Quiz and a dash of Bragging rights. It backs all that up with a solid forum structure and coats it all with a classic Roy of the Rovers style comic book sheen.

Now moving into the “Open Beta” stage of development the game is available for anyone to sign up and start playing and that is exactly what I have done.

E3 2010: Nintendo 3DS Hands-on

There were a lot of big things at E3. New games, new hardware, and mountains more. However, Nintendo’s unveiling of the new ‘3DS’ completely stole the show in more ways than one. Was this based on the sheer genius of the product itself, Nintendo’s marketing prowess, or some other reason? Read on to find out!

Demo Impressions: Ninety Nine Nights II

Ninety Nine Nights (or N3) was released way back in 2006 to a somewhat mixed reception. The major criticisms of the game were the often repetitive gameplay and the incredibly steep learning curve. Despite this, however, N3 still picked up something of a cult following especially in the Eastern market and a sequel seemed almost inevitable.

It has taken a massive four years but finally, we have that sequel. Developed by Feelplus and published by Konami, the demo is now available to download and play on Xbox Live and I have been testing the “control-pad-out-the-window” level so that you guys and gals don’t have to.

Hands on: Final Fantasy XIV Beta

As the closed beta testing for Final Fantasy XIV moved from phase two to phase three, the NDA has been partially dropped (posting movies still isn’t allowed), allowing me to finally share my impressions and opinions on the game.

Unfortunately even the beta testers don’t know that much about what the game will be like at release. Even now that we are little more than one month from the release of the collectors edition (September the 22nd, while the standard edition will be released on September the 30th), the beta test client is strictly level capped and only one of the three starting cities and the surrounding areas are available.

While this is unsurprising, considering that Square Enix normally puts most of the weight of the testing of their games on their internal QA team instead of volunteer beta testers, it means that most of the game is still a mystery, and will very possibly remain one until the game hits the shelves.

Demo Impressions: Mafia II

The original Mafia game is one of my all-time personal favourites. It wasn’t a brilliant game although I thought the PC version of the game was far better than any console version. Gameplay wise it was just another GTA clone with old cars, but the one thing that gripped me was the story. I liked the setting and how it all unfolded and I felt like I was a part of the game; I really felt like I was Tommy (the main character). The transition from taxi driver to “made man” then witness protection was fantastic and the dialogue up to the end of the game really set the mood and created an atmosphere that the Godfather games have failed to capture.

Eight years on we finally get a sequel and with the demo up on live, I have to wonder if this game for me will live up to the legend of the original.

Demo Impressions: Kane and Lynch 2: Dog Days

Kane and Lynch: Dead Men was a bit of fun. Remember that, fun? With a market awash with epic tales and elaborate plot lines, the two loonies settled for just plain ultra violence and I quite liked it. Sure, the story was about as upbeat as a meeting for terminally ill Al Qaeda members, but the game play was more than enough to make up for that. Right? Well, not so according to the big press machine, who pretty much panned the game from start to finish.

The controls were flaky, it offered nothing new and the plot really started to depress in its final hours. I agree with all those statements, and myself and the friend who I played it with finished the game in a day and felt wholly underwhelmed by it all. Not content to let sleeping dogs lie, IO Interactive instead decided to give the franchise another chance. The result: Kane and Lynch 2: Dog Days. How they got the cash after the flop of the first game is anyone’s guess, but that’s not what we’re here for. The demo is now plastered all over the Xbox Live Marketplace and PSN, but short of trying it for yourselves here’s my little impression of the Ps3 version. Enjoy.

E3 2010: Hunted: The Demon’s Forge Preview

Hunted: The Demon’s Forge is another title coming from Bethesda Softworks. Set in a medeival time, you play as one of two characters: A fetching elf archer, or a skinhead brute of a warrior. Let me start off by saying, that this game is looking ridiculous! No, I don’t mean stupid ridiculous, I mean awesome ridiculous.

Read on to find out more!

E3 2010: Brink Hands On

While we were not allowed the luxury of bringing in cameras or other recording equipment to the actual screen, what we saw was truly a sight to behold. ‘Brink’, Splash Damage and Bethesda Softwork’s new and upcoming sci-fi shooter blew our minds. Set somewhere in the future, this is a classic tale of the government vs the people. The upper class and governmental ranked people have begun taking powers away from the lower class, and not with compassion, to say the least. The demo instructor told us, “The upper class people sort of see the lower class people as just wanting to destroy everything they’ve worked for, while the lower class people see the upper class people as tyrannical”.

Demo Impressions: Crackdown 2

The original Crackdown was a fantastic addition to the list of ‘GTA-clones’ that we’ve been seeing over the years. Boasting crime fighting but with attitude, Crackdown had you playing a super agent, gunning down gangs of hapless crims, powerless against your super strength, agility, marksmanship and explosive abilities. What made this title addictive in particular was how your abilities would upgrade through use, or collecting experience orbs, making you even more powerful.

E3 2010: A closer look at MMA Supremacy

505 Games came to E3 with their new game ‘Supremacy’. They were kind enough to get us into their demo theatre, and hopefully my preview lives up to expectations. So without further ado, here we go with ‘Supremacy’.

Medal of Honor Beta: Hands On

EA’s rival to Activision’s Call of Duty has had a few years in the wilderness over recent years, with a couple of lacklustre instalments really hurting what was once a big WW2 franchise. After seeing how a change of scenery managed to propel the CoD franchise from ‘decent shooter’ to ‘biggest shooter evaaar’ in the eyes of the lowest common denominator, it wouldn’t take a genius to figure that EA would consider reinvigorating their own IP in a similar fashion. So, this October, we’re due to see the reboot of the once great Medal of Honor franchise, now with a modern setting, the promise of an all conquering online mode, and a beard to rival the moustache of a certain Captain Price.

While EA Los Angeles have been busy putting together the single player campaign, multiplayer maestros DICE have been concentrating what they do best to complement EA LA’s work, and our first taster of what they’ve produced has recently begun with the multiplayer BETA having gone live this weekend just passed. I was lucky enough to grab myself a code, and what I’ve found is a solid and enjoyable online experience, but that’s about it.

Halo Reach Beta: Impressions

We’ve waited until now to produce impressions for the Halo Reach beta, purely because we at This Is My Joystick wanted to see what Bungie were going to do for the entire two week run. Since May 3rd, Bungie have introduced new playlists to Reach, most of them new and unique to the latest Halo title and we’re got our full observations on each of those modes right here. So, with that in mind, we’ll look a little deeper into the meat and bones of Bungie’s latest, final Halo hoorah, seeing if it is a definitive or dismal experience.

Demo Impressions: Tiger Woods 11

Tiger Woods may no longer be everyone’s favourite golfer due to certain off the course antics but let’s face it; the Tiger Woods franchise is as strong as any of the EA Sports titles out there. Since 1998 the worlds most recognisable golfer has endorsed the game that any and every armchair golfer knows and loves.

The series is second to none in terms of its realism and presentation and like all the other usual suspects (FIFA I’m looking at you) tries to convince us all to part with our hard earned cash every twelve months with some polish and a few extra game modes. This year is no different and I have been spending a bit of time with the great man to find out what makes this years game different.

Demo Walkthrough: Split/Second: Velocity

Finally, the time has come where I can play Split/Second at home, well… the demo at least.

I first came across this game at last years Eurogamer in Leeds last October. Andy had little faith in the game, and many times he tried to drag me away from the game as I was too immersed in the high velocity, action packed racer. I then tried to track down the game for a long time but had no progress until The Gadget Show LIVE a few weeks back. Split/Second, now titled ‘Split/Second: Velocity’ was being showcased at the event by GAME.

Anyway, enough of my experiences of the game in other locations (you can read Andy’s Eurogamer impressions here)… you want a demo impression right? Well here goes…

Demo Impressions: Blur

Blur is the latest game being developed by Bizarre Creations, who are also the team behind the legendary Project Gotham Racing titles. Don’t be thinking that Blur is going to be like Project Gotham, however, because you will be highly disappointed. Mainly because Blur is an arcade racer that throws some interesting elements into the mix, such as several Mario-Kart style power-ups for example, and these definitely make the races a lot more interesting to play. Rest assured, this game is very different from your recent intake of traditional racing games.

Demo Impressions: Splinter Cell: Conviction

So, it’s Thursday morning, 18th of March, and the Splinter Cell: Conviction demo has been on the Xbox Live Marketplace for just over an hour. Somehow, I’ve managed to drag myself off Final Fantasy XIII just long enough to give it a go. As I am with a lot of Ubisoft’s military based output, I am a huge fan of the Splinter Cell Series and have been following Sam Fisher’s antics since the very first game. I have to admit, as a long time fan, that there were times throughout Conviction’s development that I found myself wary at where the franchise was headed. The game has had something of a troubled development process, and has seen many trials and tribulations since the original teaser trailer, which showed off a distinct (and unpopular) shift in gameplay. Since then the game has been delayed, delayed some more, then totally redesigned and then delayed once again for good measure.

So, with under a month to go until its now concrete release date of April 16th, does Ubisoft Montreal’s demo show a game that has beaten adversity, or has the uneasy creation period proved too much to recover from? You know how to find out.

Demo Impressions: Just Cause 2

There are times when I feel that it’s healthy for all types of gamers to throw away any kind of pomposity or preconceptions they have about certain types of games and have a bit of brainless, no-strings attached  fun. It’s the reason why I loved Army of Two with its “Press A to high five” moments, why I sat through two hours of Transformers 2 and managed to enjoy myself without  having to imagine how much better my life would be if Megan Fox was my star crossed lover (although it did cross my mind, I’m only human), and it’s a concept that I’m very much into at the moment. Sure, I’m still more likely to get really taken in by a deep, innovative game or something with an epic story to get my teeth stuck into, but I also find myself being filled with a damn near insatiable hunger for some old fashioned carnage.

I just plain want to blow stuff up, so it’s a good thing that the Just Cause 2 demo has decided to parachute onto Xbox Live, akimbo magnums ready to cause some damage. Just Cause certainly pushed the boundaries of just how many epic moves and explosions you could cram into one game, so what could go wrong in the sequel to a game that existed only to sate the destructive desires of prospective anarchists like myself? Read on to find out…

Demo Impressions: Heavy Rain

We have all been waiting for Heavy Rain. It is fair to assume that, I think. It has been in deveolpment for almost four years, and has been hotly anticipated since its announcement. However, it has also been apparently shrouded in mystery; the biggest being ‘is is actally going to be any good?’ Well, Andy already gave his impression after last year’s Eurogamer Expo, but thank the Lord for demo’s, because now we all get to find out, don’t we?

Demo Impressions: Aliens vs. Predator

Freddy vs. Jason, Lazy Dance Artist vs. Generic Past It Rapper, Sherlock Holmes vs. *shudder*… no I can’t finish that one. The concept of combining two formats together in order to attract the attention of two fan-bases is an age old tactic, and ever since viewers caught a glimpse of an Alien skull at the end of Predator 2 the masses started begging for the crossover to end all crossovers. Since then, Alien vs. Predator has turned into its own franchise, with comics, games and a couple of frankly piss-poor popcorn flicks.

Rebellion, developers of the first Alien vs Predator game, have now returned to their old stomping ground with a new imagining of Aliens vs. Predator, to be released on Xbox 360, PS3 and PC. I’ve never heard of a developer returning to essentially reboot a franchise that they had started themselves, so I was pleased to see that they had released a multiplayer demo as a show of good faith, and couldn’t wait to find out what new ideas the old boys had brought to the table.

Demo Impressions: Battlefield: Bad Company 2

It’s not very often that one single game can grab my attention enough to make me play solidly online for longer than a few months, but while others chose between two Call of Duty’s and Halo to battle on over the past few years, I was suffering (and still am) what I dubbed COD-fatigue. Thankfully I found solace in Battlefield: Bad Company; a shooter that I’ve gone back to time and time again over the last year and beyond. It’s a game that I felt was greatly underrated by a lot of console users; however after a disappointing XBLA and PSN excursion in between, I have been looking at the sequel with a hint of cautious optimism.

The online-only demo for Battlefield: Bad Company 2 has just been released and I was able to get a good look at how the game might measure up to what has come before. After selecting Quick Match from the menu and selecting my class from one of four from Assault, Engineer, Recon and Medic, I jumped into the Port Valdez… Literally, I was parachuted in…

Hands On: Star Trek Online (Open Beta)

Ever since the World of PC gaming became dominated by World of Warcraft, companies have begun to recognise the potential for greatness in converting their franchises into an MMO. Certainly there was a fan base for Blizzard’s crown jewel prior to the release of WoW, but nothing quite to the extent of its current user base. The game has amassed over thirteen million subscribers and continues to climb. No other MMO, before or since, has come close to matching that number, with recent efforts struggling to obtain one million subscribers at best. However, we could be about to witness the most important MMO to come along in the last five years when it launches; Star Trek Online.

Why?

For one, the Trekkie fan base dwarfs that of WoW considerably. And for another, in case you hadn’t heard, Star Trek 11 was a pretty good movie and a successful reboot that just made the franchise cool again. The buzz and anticipation is there, and, frankly, even if STO is bad, we all know the game is going to shift more than one or two copies when it goes on sale. However, my inner Trekkie just had to know if there was finally another good Trek game to sing about, as it has been way too long since the good old days of Judgement Rites and A Final Unity. After being one of the fortunate ones to bag myself an Open Beta key, and after downloading the hefty eight gig in no less than thirty six hours, I decided to make the jump into hyperspace…

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Demo Impressions: Dante’s Inferno

Being a bit of a geek for both history and for videogames I must admit to being somewhat tempted by the new release: Dante’s Inferno. It is purportedly a reworking of the epic allegorical poem in which our hero Dante travels through Hell, Purgatory and Heaven, guided by the poet Virgil. ‘Reworking’ is a generous word as it is fairly plain that whatever this game is, it certainly is not Dante’s Inferno. Dante, whom you play, is now a ridiculous looking Templar Knight with a cloth cross stitched into his bare chest. Aside from the hygiene issues this presents it would not function as particularly good armour. Oh but of course, you are not reading to hear about my views on historical accuracy and anachronisms, are you?

Demo Impressions: Dark Void

As wonderful as the internet is, there are times when I feel like it has a detrimental effect on my enjoyment of different types of media. Sometimes you’ll find out the ending to a film or book before it’s even been released to the public, while game developers are under so much pressure to build hype for their upcoming releases that we’re often inundated with gameplay footage that leaves very little to be discovered on our own. With this in mind, Dark Void is a breath of fresh air, in that I hadn’t heard a single thing about it until the demo popped up on Xbox Live and PSN.

Sure, it might have been because I’m not looking in the right places, but it was a nice feeling going into this with a clean slate and an unspoiled perspective, which I strove to maintain until the very second that it had finished downloading. Going by the name I was expecting something that involved a celestial battle between demons and yourself (they do seem to be very in these days, with Darksiders, Bayonetta, God of War 3 and Dante’s Inferno all involving conflicts between mythological beings), but was surprised to see that you do, in fact, play as someone who looks like a lot like a WW2 pilot and sees you fighting hostile alien invaders. Already the game had thrown me a curve ball, and I found myself getting quite excited about what other surpr… he has a JETPACK!? What the hell am I still waffling on for, let’s get this baby fired up!

Demo Impressions: Army of Two: The 40th Day

You might understandably snigger if I told you that I actually really enjoyed Army of Two. Don’t get me wrong, I’m not blind, although I could well be and still manage to pick out the flaws in its juvenile storyline, simplistic co-op mechanics, shocking partner AI and poorly implemented multiplayer; man was it fun. Despite its numerous and considerable failings, firing up a game with my tag team buddy and jumping into some testosterone fueled gunslinging never failed to raise a few laughs. You might also snigger when I tell you that I’m rather looking forward to Army of Two: The 40th Day, which follows Salem and Rios as they attempt to escape from Shanghai after a brutal terrorist attack leaves it mostly in ruins. Army of Two was the first game in a while that allowed me to just blitz through some mindless, high fiving, headbutting, double barreled tomfoolery.

Considering I haven’t experienced anything similar to it since, I couldn’t help but raise a smile at the prospect of donning my flame enblazoned mask again. Who knows, maybe this time round I’ll be able to enjoy playing it without having to completely disengaging my brain. Wishful thinking? Maybe…

Demo Impressions: Bayonetta

Demos are a wonderful thing. They give us the opportunity to formulate an opinion on something that we’re undecided on and make an educated decision as to whether to shell out or not. After playing through the Bayonetta demo a few times however, only one overarching thought was making it’s way to the front of my mind: “What in god’s name just happened there?” Anyone who’s been following Bayonetta’s development will know that it’s played at a bit of a hectic pace, with a lot of the content being a little bit strange (and the rest being downright depraved).

Well it’s all true, but I was really taken aback at just how “out there” this game appears to be, even in the two short levels that Bayonetta: First Climax (No. I’m not making that up) grants you access to. I’ll try to recount my time with the saucy witch as accurately as I can, but considering it was vaguely comparable to being on an acid trip, it could get a little messy from here on in folks.

Hands on: God of War 3

I have a rule when it comes to games: If you can maim, decapitate, incinerate your enemy. Maybe leaving them on the ground holding in their own intestines while you put your gun to their head and slowly squeeze on the trigger, preferably followed some sort of an explosion where the side of their head flies off… automatically I think “this looks cool, gotta buy it!”

Yeah, I know it’s quite a shallow reason to get a game (and disturbing – Andy), but thankfully most of those games that have really horrific ways to kill your enemy are good, except that Soldier of Fortune: Payback game, which we don’t like to mention.

Now you’re probably asking yourself “what the hell has this got to do with God of War”? Well, it’s quite simple! While watching someone else play I saw him grab an enemy and then slowly twist his head till each tendon broke, the bones crumbled, the muscles tear and finally the head ripped from the body… in full HD! I knew straight away that I wanted to give this game a go.

Hands on: New Super Mario Bros. Wii

This will probably be one of the most difficult hands-on pieces I’ve ever had to write. The game in question is New Super Mario Bros. Wii. Why do I think it will it be so difficult to write about? Probably because I could fit the premise of the game on the back of a stamp and still struggle for filler. Maybe even the front too if I was really creative with my space management. I digress. In one of the rare occasions that Joe wasn’t transfixed to the Split Second booth, he managed to talk me into being the Luigi to his Mario, and to be fair, we had a blast.

Hands on: MAG

The year was 2025, my squad was caught in a fire-fight. Pinned down by enemy troops it was looking grim. Out of nowhere, the rest of the platoon seemed to just parachute in above us, hitting the ground and unleashing hell with their guns and grenades. It was starting to look like we would win this fight. Suddenly I heard the sound of a bullet whizzing through the trees then it all went fuzzy,  and ‘to bleed-out press X’ popped up on my screen. I had died, but somehow I was able to fight on!

Hang on ‘press X’? ‘Re-spawn’?!… Oh yeah, I know what I was on about… MAG on the PS3… for a second I thought I was in a war novel!

Hands on: The Saboteur

One game that I didn’t expect to be at the Eurogamer Expo was EA and Pandemic’s ‘The Saboteur’, which I stumbled upon late into the second day of the event. This is a title that proved to me that lazy preconceptions can be a funny thing. I must shamefully admit that from my previous and limited investigation into the title I was expecting the game to be a tense, level-structured stealth ‘em up, which would have been fine; I love stealth games. What I actually got was a WW2 flavoured sandbox shooter, and boy was it a lot of fun.

Demo Impressions: Left 4 Dead 2

It’s not like Valve to push out a sequel to a game as quickly as they have done with Left 4 Dead; all you need to do is look at the six year wait between Half Life 1 and 2 to realise that. However having played the original L4D extensively, I can tell you there is  reason for you to give this game a chance if you find yourself still on the fence. It’s very clear to me that Valve still have a lot to give to this franchise, and there are some big changes and subtle differences in Left 4 Dead 2 that will surprise and amaze you.

Hands on: Mass Effect 2

As busy as Eurogamer was, I found that if lady luck was on my side I could pretty much get on anything. This included Mass Effect 2, which for two days had a nice big queue of people all blocking the entire isle. Being such a big name title, I would have thought that they would have used more than the two Xbox’s that they had. Fearing I may never get my chance, I thought to myself ‘never-mind, I can always wait for the full release’, while actually deeply annoyed that I couldn’t get near the console, let alone see the screen. Being a big fan of the original it’s one of the few games that I have kept since buying it, the rest finding their way to eBay and hitch-hiking in a Royal Mail van to their new homes.

Annoyed that I couldn’t get on the game, me and Andy decided to wander around and play something else. Andy found his way onto Saboteur and I thought I would see if anything else was free. Lady luck was definitely on my side at this point and as I wandered past the Mass Effect booths, I noticed that no one was on the second one. Quickly I dashed in front of the booth grabbed the pad and Mass Effect 2 was mine, if only for a little while.

Hands on: Assassins Creed II

The game I was most looking forward to sampling at the recent Eurogamer Expo was undoubtedly Assassins Creed II. Sure there were more broadly anticipated titles there, such as Mass Effect 2 or Left 4 Dead 2 for example, however, with the imminent release of the sequel I’ve been eager to witness exactly whether Ubisoft had learnt from their mistakes with the previous instalment.

I had a lot of love for the first game despite its overbearing repetition. It had a fantastic game engine, the story was deep, cryptic and the actual gameplay was rather enjoyable. The potential was clearly there for something truly great. Even the guys from Ubisoft were brutally honest at the Expo, labelling the first game as being ‘like a footballer’s wife; great to look at, but not fun to spend time with’. So how did the sequel stand up to early questioning? A little disappointingly if I’m honest.

Hands on: Split Second

Disney-owned Black Rock Studios have made a bit of a name for themselves in the racing scene, having previously worked on the MotoGP titles and more recently on dirt-bike racer PURE, which raked in many plaudits. Disney were in attendance at the Eurogamer Expo to show off their new game; Split Second, a game that at first glance looked simply like a Burnout clone.

Initially when walking past the booth, I had indeed written it off as the Burnout clone it seemed, but Joe (who must have played it 348957345734 times over the two days) insisted that I should try it, and try it I did. Was it any good? Yes, but I’m still undecided on it.

Hands on: Bayonetta

If you’ve been following my own Eurogamer hands-on impressions thus far, you would be forgiven for believing that I was more than a little down on the entire affair. This was really not the case, I had a total blast. Yes, while there is a little more bile to come in regards to a few other games, this is a positive hands on, though I’m not entirely sure why.

Should you be a regular reader, you’ll already know that I’m not a great fan of the hack n’ slash genre. I would go as far to say that generally they bore me to unparalleled depths of despair. While the majority of those who do love them attending the event flocked immediately to the likes of God of War III and Dante’s Inferno, games where the twenty minutes I spent with them were more than enough for me, I had my head turned by Platinum Games and Sega’s Bayonetta.

Hands on: Alien Vs. Predator

While I was wandering around the Eurogamer Expo and sampling the delights, I came across Alien Vs. Predator. It was tucked away in a corner of the 18+ section, with four players all facing off against each other as the PS3 multiplayer was being demoed.

After standing in one of the four queues for what seemed like an eternity, I finally got the chance to grab the pad and road test the game twice (the second time facing off against none other than our very own Andy and two random members of the public for the battle of the century). Taking on the role of the Predator I set off on the hunt, to destroy anything with a pulse and to collect my enemies skulls like trophies.

Hands on: Nvidia Geforce Vision 3D

Looking back now, two of the major highlights for me from the Eurogamer Expo were the 3D demonstrations of Need for Speed: Shift and Batman: Arkham Asylum on PC. Older games yes, but this was my first chance to sample Nvidia’s exciting new 3D technology, however I did have a little reservation at first, and me trying it out was pretty much an experiment.

You see, I suffer from a heavy scarring on the inside of my right eye from a childhood football accident, not only leaving me with a blind-spot and generally blurry vision in that peeper, but also unable to do one of those blasted magic eye pictures… Going by traditional 3D standards you can probably already see (unintentional joke, go me!) my concern of how this tech would affect my gaming experience in the future, especially considering how excited people are for it.

Hands on: Medieval Games

Bethesda have a pretty strong presence here at the Eurogamer Expo, and one of their titles hidden away in a corner was ‘Medieval Games’ on the Nintendo Wii. Having never heard of it before and engaging the representative in a few questions about the game, she doth challenged me to a duel over a couple of the titles themed mini-games.

Hands on: Heavy Rain

As a massive fan of Quantic Dream’s previous work with Fahrenheit (Indigo Prophecy in the USA), I was understandably excited to hear that their long-hyped new title, Heavy Rain, was to be playable at the Eurogamer Expo. After falling lucky in the queue thanks to a timely PS3 malfunction, I got to try my hand at two of the scenarios that the game has to offer. Did the demonstration warrant the hype? I’m undecided.

Hands on: Rogue Warrior

One of the unexpected games we came across at the Eurogamer Expo was Bethesda’s latest piece of work; Rogue Warrior. Based on the life of a veteran Navy Seal Richard Marcinko (voiced by Mickey Rourke) and set in North Korea I was eager to get my hands on the preview build. As it happens, I did, so follow me if you want to read more.

Demo Impressions: Brutal Legend

This weekend the Brutal Legend demo was made available exclusively to gold members of the Xbox Live community in the US. With my guitar and spiked wristbands at the ready, I decided to head bang my way through this short hands-on look at Tim Schaeffer’s spiritual successor to the venerable Psychonauts. Fortunately, I was not disappointed.

Demo Impressions: Forza Motorsport 3

It’s strange, but ever since playing (and loving) Gran Turismo 3 on the Playstation 2, for no apparent reason I seem to have just lost interest in playing racing games. After seeing some of the incredibly detailed screenshots of Forza Motorsport 3, however, my curiosity was piqued. I wouldn’t say that the game jumped out at me, and as I downloaded the demo I was doing so in the mindset that Gran Turismo is still the godfather of racing simulators. Let’s face it though, cars will probably be obsolete by the time GT5 is released (and replaced with Fifth Element style hover-cars, chauffeured by Geordie pandas if my plans come to fruition. Just imagine it…) so I figured that I really should give another series a chance.

Demo Impressions: PES 2010

I feel like today is an important day. Not because it’s payday, or because of the office canteen getting Peanut Butter Kit-Kats (although I did jump for joy at that particular revelation). Today is an important day because it’s the day that I (and I imagine many other people) will be making a big step in the decision to pick FIFA or PES as their football game of choice for the year.

Despite FIFA already making a very good impression with the recently released demo, I was diving into the PES demo with a fully open mind. Konami has been giving the impression that they’ve really been listening to the fans, and the footage I’ve seen looks pretty impressive. I’ve expected the decision to be a tough one that requires a lot of deliberation, so now that the PES 2010 demo has been released, does it make me want to make a glorious return to my old stomping ground?

Demo Impressions: FIFA 10

I have a feeling that 2010 is going to be a very exciting year in the world of football games. While I think that it has always been a strong market with an outstanding contender every year, this could turn out to be the first time in a while that we have two soccer powerhouses at the top of their game.

EA Sports have been in the ascendancy since FIFA 08, while Konami are finally addressing the important issues with the PES series. However, this really could be the year that FIFA well and truly becomes the football game of choice for the masses, and they’ve already drawn first blood in this title fight with the release of the FIFA 2010 demo. So, do EA already have Konami against the ropes, or have they blown their load too early and left themselves open to a brutal Konami counter? (No idea why I’m using so much boxing imagery about a football game, but hey, I think it works)

Demo Impressions: Lost Planet 2

Some time ago, in 2006, Capcom released a little game called Lost Planet, but it never really caught my eye nor appealed to me much until the sequel was announced. It all started around the time of Resident Evil 5’s release when Capcom were hyping their amazing zombie-killing game, when a mysterious video appeared on our Xbox Dashboards announcing a secret Capcom title by Resi director Jun Takeuchi. This alone got people downloading the video just to see what all the fuss was about, and it was the announcement of Lost Planet 2. This is where my interest began.

Demo Impressions: WET

Recently the demo for Bethesda’s WET was made available to gold members on Xbox Live, and I decided to get my hands dirty and give it a try. At the start of the demo, you’ll immediately notice the authentic movie-style presentation. The screen is grainy and has a slight sepia tone to it, giving it the feel of an old action flick. You take on the role of Rubi, a sassy, stylish woman of action who’s chasing down a man with a suitcase that apparently belongs to her.

Demo Impressions: Colin McRae: DiRT 2

2007 was a big year for me in terms of my passion for racing games. Previously not a fan of the genre (an in-depth article on that particular passage of my life is coming soon), the likes of Forza 2, Flatout 2, and PGR4 helped swing my opinion. Almost just as important to this turnaround as those games mentioned previously was Colin McRae’s DiRT, the last game to feature the Scots moniker before his tragic and untimely death.

For a while after he passed, Codemasters were silent on what would happen next with the franchise, quite rightly saying at the time that it wasn’t the right thing to discuss. Well their next move was announced last year (it slipped under my radar somehow until earlier this year to be honest), and Colin McRae: DiRT 2 is due to be released this September 11th. As a huge fan of the previous game, does the demo make me want to get DiRTY all over again, or should I give it a miss?

Demo Impressions: Batman: Arkham Asylum

Batman is one of the most loved superheroes of all-time (not a patch on the all conquering Spider-man though… and no, that’s not opinion, that’s factual), but the caped crusader hasn’t had the greatest history in the games industry (although not quite as bad as Superman’s). His digital past has been littered with an odd mixture of average platformers and lacklustre side-scrolling beat em up’s, however since the dark and broody screens and trailers started being rolled out from Eidos HQ, I can’t think of one person I know that isn’t excited for Rocksteady Studios upcoming Batman: Arkham Asylum.

After I first witnessed some gameplay footage, I have to admit that as excited as I was, I was left with a doubt about just how fluid it would be to control Mr ‘Daddy issues’. The much-anticipated demo finally dropped today on Xbox Live and PSN, and I made sure I took time to give the 360 version a spin.