There was a time when RTS games used to saturate the market the way FPS games do today. Before Call of Duty and Halo, we had Command and Conquer and Total Annihilation. AAA Developers from all over the World were involved with the genre from Microsoft to Westwood Studios, to the mighty Blizzard themselves. Blizzard’s exploits in the RTS genre were particularly memorable with three titles in the Warcraft series that would later set the tone for an ever-expanding MMO World and arguably the most successful and best-selling RTS game of all time, Starcraft.
However, in recent years, the genre has lost steam with several attempts to try and reinvigorate it falling flat, and providing altogether forgettable forays. With these failing efforts and dwindling support, a quality RTS game soon became something of a forgotten relic, lost in droves of open world sandbox adventures, motion controlled shovelware and numerous takes on the ‘war on terror’. Yet, there were a few die-hard fans who would not just let the genre slip away, especially fans of Blizzard, that continued to religiously play both Warcraft and Starcraft, hoping that one day they may see a resurgence worthy of the original heyday glory. Blizzard supported the genre as much as they could through the Battle.net service, but ultimately had to remain focused on allowing the thriving World of Warcraft to meet the demand of its flourishing fanbase.
Many years have passed since the original Starcraft hit store shelves; clearly something Blizzard had not forgotten either as they’ve decided to release not one, not two, but three separate instalments making up the long-awaited sequel to their Space Shoot-Em-Up Soap Opera Starcraft 2! Wings of Liberty, Heart of the Storm and Legacy of the Void will represent parts 1, 2 and 3 respectively, however in this review, we will focus solely on Wings of Liberty, a campaign based on the Terrans (humans)
I won’t keep you waiting any longer as to whether it was worth the wait or not.