Call me crazy, but I’m in that bracket of Final Fantasy fans that absolutely loved the divisive iteration numbered XIII. Sure it was linear, but you know what? So are 80% of other, decent, JRPGs. Sure it took a while before it offered exploration, but guess what? Most JRPGs are linear by nature, especially in their approach to storytelling. Even the series’ golden child, FFVII, started slowly and took many, many hours (most of them climbing the stairs in the Shinra building) before it offered anything resembling the freedom that people assume comes part and parcel of the genre.
Still, I could see and recognise people’s complaints. It was, admittedly, slightly more restrictive than some JRPGs. It was missing the towns and cities that we all love to explore, where we would help charming townsfolk look for lost puppies and find the shops with the best equipment. I could see all those arguments, it’s just that those things didn’t matter to me compared to what the game did well.
I loved the setting, I loved the characters, I loved the strategy involved in the combat system, which many missed the point of. It became only the third Final Fantasy game that had taken me through to completion, and I loved every single second. It was the first Final Fantasy game since FFVII that I felt warranted an expansion on the universe and those characters, and my prayers were eventually answered.
So, while the announcement of Final Fantasy XIII-2 left many bewildered, thanks partly because FFX-2, the last direct sequel, sucked ass; and partly because people didn’t resonate with FFXIII as they’d hoped; I on the other hand, was relishing it.
So, it’s here in a relatively quick turnaround. Have Square Enix addressed the concerns of the majority?
Disclaimer: I haven’t yet completed Final Fantasy XIII-2, though I am on the final boss. I just haven’t found that winning strategy… yet…