Review: Alpha Protocol

Ever wanted to be a spy? I have. When I was a kid I used to play spies with my mates, chasing them around my village with my plastic gun, catching them and interrogating them after a juicy shoot-out. Just like James Bond. Now, courtesy of Alpha Protocol from Obsidian Entertainment I can find out if I would really be any good at it. Taking its cues equally from Mass Effect and Splinter Cell, this ‘espionage RPG’ tells the tale of a super secret government organisation tasked with keeping the world in check and stopping dastardly terrorists from blowing everything up. The big question, as always is whether it’s any good. Let’s find out…

Review: WWE Smackdown Vs Raw 2011

WWE Smackdown Vs Raw 2011 is the latest game in arguably the gaming world’s biggest Wrestling franchise. Released by THQ and developed by Yukes, the game is available now on all home consoles. Now, I have to hold my hands up right from the off and admit I am far from a Wrestling fan. In fact I would say that prior to receiving the review copy of WWE: SvR I have watched no more than sixty minutes of the popular sports entertainment show ever. This has led to a fair few google and youtube searches of over muscled men in lycra hot pants, much to the amusement of friends, family and colleagues alike.

So the question is, does the game do the WWE proud and has it converted me? Read on to find out.

Review: Deadly Premonition

Deadly Premonition, like all murder mystery games, raises a lot of questions. Who is the killer? Who is the main character’s split personality, and why does no one question him publicly being talked to? Why does the game look years old? How do you get money for shaving your facial hair, saving the game and perving in old women’s windows? Why am I being mouth-raped by zombies doing the backwards limbo? Where did my sanity go? What were the developers thinking?

Unfortunately, Deadly Premonition creates a lot more questions than it answers. Developed by Access Games, I think I can quite honestly say I have never, in my many years of gaming, come across anything remotely like it. Available for a mere £15-20 at release, this astonishing piece of… I don’t know… has been in the making for a long time, originally intended as a budget title on PS2. I’m guessing they just had far too much fun making it to be bothered about releasing it any time sooner, so who knows how many years down the line, here it finally is, on the Xbox 360.

Review: Sonic Free Riders

It’s fair to say SEGA have tried to make the most out of their lead mascot, Sonic the Hedgehog, placing him a variety of different games with the ensemble cast he usually hangs out with, such as Tails, Knuckles, Amy Rose, Shadow the Hedgehog and of course, Dr Eggman. Sonic Free Riders is the spiritual successor of previous Sonic Riders titles but naturally plays a lot different from its predecessors as this one is controlled completely by Microsoft Kinect. The game is a Kinect launch title and is SEGA’s first effort with Microsoft’s motion sensing peripheral.

Did they get it right?

Review: Costume Quest

Double Fine Studios are one of the most underated developers out there and it’s certainly not from a lack of trying. Since their inception, they have produced a small but quality filled catalogue of games, yet continue to meet limited commercial success. You may have heard talk of a game called Psychonauts or last year’s Brutal Legend, both of which brought something different to the table, both of which are adored by respective fanbases, both of which just about made enough for a return on the game but made hardly any profit. This is part of the reason Tim Schafer’s team decided to adopt a new marketing strategy, splitting their teams up to work on smaller games and opting to release downloadable produce instead of a boxed, retail copy.

Costume Quest is their first effort in this new campaign. Will this merit the success story they’ve been looking for?

Review: Star Wars: The Force Unleashed 2

Since its creation in 1977 the Star Wars universe has grown to be one of the most prominent in entertainment history. Although usually associated with a certain stereotype, its huge presence in pop culture is undeniable. Aside from the movies it can probably be argued, though, that no other Star Wars product had really enjoyed mainstream success. The Force Unleashed was released in 2008 and became the fastest selling Star Wars game ever, hitting over 1 million sales worldwide in only its first month. Ultimately, it went on to become the most successful Star Wars game ever made.

Despite a number of serious gameplay issues The Force Unleashed was a game I deeply enjoyed playing. It bridged the gap of the events between episodes 3 and 4, adding new characters to the lore while also delivering a surprisingly solid story. The player assumed the role of Galen Marek (codename, Starkiller) Darth Vader’s secret apprentice who is ordered to hunt down the remaining Jedi. You were referred to as the ‘Human Wrecking Ball’ with the devastating power of the Force at your disposal.

Review: F1 2010

I must admit, I’m only something of a casual Formula One fan; I love to watch the races, have a general idea on who is competing for what each year but I have absolutely bugger all knowledge about the technical levels of which fans usually spend hours following and debating. So having last played an F1 game back on the PSOne, when it was announced that the license would be changing hands from Sony to Codemasters, I was a little intrigued on how it would pan out and how much will have changed in a decade. This is Codies’ first year bringing the franchise to the ‘big two’, having focused only on the handhelds and the Wii last year, so I was very much looking forward to seeing how they managed the precarious task of balancing fun vs. realism in a sport that people can be very particular about.

Review: Naruto Shippuden: Ultimate Ninja Storm 2

Naruto is one of those fickle things; you’re either going to love the little orange jumpsuited, spiky blonde-haired chap and his animated adventures, or hate his guts for the annoying, excitable little pipsqueak that he is. The extent to which you will enjoy Naruto Shippuden: Ultimate Ninja Storm 2 may depend entirely on whether you sit firmly within the former camp, or the latter. The game was developed by CyberConnect2, and is certainly not the first Naruto title by them, and I’m sure it will not be the last, either. If my reliable sources are correct, (*cough* Wikipedia *cough) NS:UNS 2 is in fact their tenth Naruto game, and their other main claim to fame being the reasonably successful, if not critically acclaimed, .hack RPG series on PS2.

The Naruto games by CyberConnect2 on PS2 and PSP ranged from average to fairly decent affairs, but as of late the move to the current gen of home consoles seems to have improved the standard. The first Ultimate Ninja Storm released two years ago on PS3 was a reasonable success, boasting a free-roaming game world, loads of characters from the anime, and solid fighting gameplay. Will Ultimate Ninja Storm 2, coming to Microsoft’s console as well for the first time, continue the trend, or has it turned out about as appealing as a bowl of dog-food ramen?

Review: Castlevania: Lords of Shadow

When a new team is placed in charge of an established, beloved brand, measured with the task of making it up-to-date and current, bad things can happen. However, it is fair to say that the Castlevania series, at least when it pertains to home consoles, is in need of a new coat of paint. The series has found great success on handhelds and re-releases on arcade marketplaces of late, but as the recent ‘all-new’ Castlevania on XBLA proved, things needed to change.

Introducing Lords of Shadow, the first fully fledged 3D Castlevania game this gen. Scrapping the 2D side-scrolling look and feel of previous instalments for something entirely new is a big gamble, but with names like Hideo Kojima involved in the development and voice actors such as Patrick Stewart, Jason Issacs and Robert Carlyle pledging their support, surely this cannot fail? Can it?

Review: R.U.S.E.

Ah Ubisoft. Your cunning plans of using evil DRM were thwarted via the gaming public so you decided to go with the sensible option on your latest strategy game. A good choice too, as R.U.S.E. is an excellent entry into the RTS genre that takes a familiar setting and puts its own spin on it through the use of cunning plans.

Review: Pro Evolution Soccer 2011

Pro Evolution Soccer and its predecessor, International Superstar Soccer, have been one of Konami’s biggest selling franchises for a generation. For years it was regarded as the flag bearer of console football but over the past few years it has seen EA Sports FIFA not just catch up, but overtake and disappear into the distance.

Konami have been talking of taking back their crown for the past couple of releases with no real substance but this year promised to be different. Heck, even I stated on my demo impressions that the potential was there for a title challenge. I’ve been interrogating the full release to see if this challenge is genuine or if PES once again fails to deliver.

Review: Blade Kitten

I’ll be brutally honest; I’d never heard of Krome Studio’s Blade Kitten before being offered the review code. After a short research session courtesy of Google, I was able to determine that it was by the guys behind MS’s much ignored (by me anyway) Gamesroom and based on a webcomic of the same name by the company’s co-founder, Steve Stamatiadis. With this in mind, I had no idea of what to expect going in. To be honest I’m still not entirely sure what I think at the moment…

Review: Hydrophobia

Hydrophobia is a Greek term that describes the fear of water. In English, however, it’s the later stages of rabies, but I think we shall stick to the Greek version for this interpretation.

What happens if you cross this fear of water and add in the atmosphere of a survival game, combine it with some gameplay from Tomb Raider? You get Hydrophobia, the game from the British developers Dark Energy Digital. As it happens, the Manchester lads allowed me to have a copy so I can tell you what it’s all about, and let you know if this XBLA title is worth breaking the piggy bank for.

Review: Guitar Hero: Warriors of Rock

It doesn’t seem that long ago since Guitar Hero 5 came out, but  it’s actually been a whole year since its release. You could say that there is little to no difference between any of the Guitar Hero games aside from their set lists, but what is different about this release is the hype that surrounded it. Early previews boasted a completely new format for the series, and an all new Quest Mode. How much can you really do with a music game though? Activision has managed to stick to some of their new ideas, but there is no doubt in my mind that some players will be slightly disappointed with what they receive when they were promised so much more.

Review: Halo Reach

Pretty much everyone who owns an Xbox 360 and uses it as more than a DVD player or door stop, has been eagerly awaiting the release of Halo: Reach. Well, it’s finally here. Promising a return to form after the slight departure in style of Halo 3: ODST (I liked it but a lot didn’t), Reach is the final Halo game from Bungie and so has a big responsibility on its hands: to give one of the biggest video gaming series of the last two generations a proper send-off. (Well, the series is still going to continue under 343 Studios, so who knows what’s going to happen there).

Review: Dead Rising 2: Case Zero

Dead Rising, despite my love of all things Zombified, was a game that took me two bites of the cherry to appreciate wholly. With it winning me over eventually, I have had no fears of a repeat stutter with the upcoming sequel, where Capcom return to the Dead Rising series entrusting Blue Castle Entertainment at the development helm. This time, rather than releasing a demo that didn’t really give a true impression of the opening portion of the full game, they decided to package it in the form of a prologue set three years prior to the events in the upcoming sequel. Available now at a modestly priced 400MP exclusively on the Xbox Live Marketplace, this beefed up taster provides more than enough bang for your buck.

Review: Tom Clancy’s HAWX 2

Tom Clancy’s HAWX was a flight sim set in the now infamous Clancy universe that has been used in many a good book, video and game and was released last year. This year’s sequel follows on from the original and is available now on all platforms courtesy of UbiSoft.

I was lucky enough to get my hands on a review copy for Xbox360, so I donned my bomber jacket, picked up my shades and stuck on the Top Gun soundtrack before taking to the skies to see just what this baby could do.

Review: Worms 2: Armageddon

It has been quite a long time since the last ‘proper’ Worms game. Worms 2 was released all the way back in 1997 and Worms Armageddon was released in 1999 but there hasn’t been any shortage of spin offs between then and now for the hardcore fans of this crazy series. 2009 rolled around and saw the release of Worms 2 Armageddon on XBLA and now it’s the turn of the PS3 users to get their hands on this whacky war game.

Review: Bioshock 2: Minerva’s Den (DLC)

After several slightly disappointing DLC packs for Bioshock 2 that included multiplayer maps which no-one uses, and the Protector Trials that was a good idea even if we had already saved all the Little Sisters, it was nice to hear about Minerva’s Den as it was an actual story add on for the game.

Is this the DLC that will salvage Bioshock 2 and all its failings? Don’t get me wrong, I loved the story of Project Delta, his little sister and the evil Sophia Lamb, but it was quite lacklustre in comparison to the terrors that Andrew Ryan & Frank Fontaine inflicted upon us. Sure, there were some new toys for us to play with but it just didn’t feel quite the same and it certainly lacked the twists and turns of its predecessor.

Review: Mafia II

One game that has always been a firm favourite of mine is Mafia. It wasn’t as refined as games like GTA, nor as expansive, but it had a style of storytelling that hasn’t been duplicated in any other sandbox game. Little adjustments to gameplay made it a very different experience, one that I enjoyed. It wasn’t just that which made me like the game, it was the story; which was as engaging as they come. From taxi driver to made man, you became Tommy, you became a member of the Mafia. You did what you could to survive and dish out your own justice.

I never thought in the years to come that it would have ever got a sequel, but low and behold, here it is in all its glory. After playing the demo anyone who read my impressions would have gathered that I was taken back to that original game. I re-entered the world of a made man, but this was different, I had a new character to become, a new era to explore and now I have found out if it lives up to the first game’s legend.

Review: Scott Pilgrim Vs. The World: The Game

Movie tie in games are normally not that good. Ok, that’s an understatement; 99% of games which are related to movies are just plain bad. Luckily, the game based on Scott Pilgrim Vs. The World is not among this very bad group. It does have one or two issues, but overall it has to be one of the best beat-em-ups to come out in the last few years. It is truly a KO.

Review: Kane and Lynch 2: Dog Days

Kane & Lynch 2: Dog Days is available for PS3, Xbox 360 and PC and is the next step in the story of two infamous criminals, following on from the previous title Kane & Lynch: Dead Men. This prequel was met on release with mediocre review scores and a mixture of enjoyment, apathy and even disgust from the gaming community. As a result, I approached Dog Days with some scepticism and decided to not place my expectations too high.

The developers, IO Interactive, are also well known for their more popular and well received Hitman series, so it’s not like they’re strangers to making good games. Will Dog Days be banished to the kennel like its predecessor, or turn out to be the dog’s bollocks?

Review: Madden 2011

EA Sports John Madden NFL franchise is one of the most successful and longest running in gaming history having now been around for nearly 25 years. This year’s edition was released on August 13th in the UK and is available on both PS3 and XBOX360. I have been playing the XBOX360 version, but the question is; is the game comparable to the New Orleans Saints or is it more the Tampa Bay Buccaneers?

Read on to find out?

Review: Monday Night Combat

It’s not often a game that I’ve never heard of hits its release date with little promotion and surprises me. With the position I have on the site, I like to pride myself on keeping my finger on the pulse of all things gaming and have a decent idea of how most titles will turn out, yet Monday Night Combat, the new game from Uber Entertainment, seemingly came from nowhere and has done exactly that. Hearing nothing about a title can often put people at odds; I mean, if there’s not a lot of advertising clout behind something, how good could it really be? Thankfully for Monday Night Combat, it’s very good, and then some.

Review: Toy Story 3

Pixar seem incapable of putting a foot wrong and continue to produce quality animated products that are suitable for every age. However, the sceptic in me still couldn’t believe they were daring to go to the Toy Story franchise for the third time and I was scared that they may have finally considered the lure of money over quality. While the film proved me utterly and completely wrong as its absolutely brilliant, I was tasked with seeing if the game matched the same quality. With the history of film/game cash-ins, my expectations weren’t high, but with such a high quality film, surely they can’t get it wrong?

Review: Alan Wake: The Signal (DLC)

I very nearly didn’t bother with Alan Wake, instead having my eyes on another prize, though after spending the entirety of the release day constantly changing my mind back and forth, I ended up picking it up the day after. I didn’t regret my decision to buy it one bit in the end, finding a well-polished and atmospheric thriller. Alan Wake, like Max Payne before it, is an example of Remedy’s fantastic ability at balancing thrilling and compelling narrative with solid gameplay. These were also thoughts echoed by my colleague Ray in his review.

It was publicised before Alan Wake’s release that DLC featured heavily in Remedy’s plans, and it left me wondering just how they’d be able to fit it in without unravelling something of a brilliantly written ending. So, with The Signal released for free to people who bought the game brand new (560MP for everyone else), I was able to find out for myself.

Note: If you haven’t finished Alan Wake, I implore you that you don’t read on or sample the DLC until you have.

Review: Nier

I must say, when I got Nier through the post, I hadn’t really heard a great deal about it. All I knew was that it had been developed by Cavia and published by Square Enix, which wasn’t a great deal of information. I had heard things from people saying it was a one button affair and that it didn’t look anything special, but it didn’t put me off, after all, I have to formulate my own opinion don’t I?

After putting the game in the tray I was greeted by an audio only monologue from a woman that seemed to be talking to a character called Weiss. I say talking. I mean shouting abuse and profanity at him in a comical yet erm… enthusiastic way. This was before I had even started the game. Hell, I hadn’t even pressed start and new game, and I couldn’t help but wonder if the rest of the story was going to be as colourful. That said, I got the show on the road to find out if this game was worth shelling out for.

Review: Tiger Woods PGA Tour Golf 11

Despite losing a great many of his sponsorships, it is quite clear that EA Sports and the PGA Tour brand still have faith in golfs alpha male and have released Tiger Woods PGA Tour 11 this summer. My most recent experience with this series came last year with Tiger Woods 10 but before that the last golf game I had played was the 96 version of PGA Tour Golf on the SNES (which I absolutely adored!). Obviously a great many things have changed between 1996 and 2010, however, taking hold of my review copy of Tiger Woods 11, I was keen to see how much of a difference a year makes.

Review: Hydro Thunder: Hurricane

Hydro Thunder: Hurricane is the latest game to fall under XBLA’s Summer of Arcade promotion and will be available from Wednesday 28th June at 1200MP (that’s £10.20 in English money) courtesy of Vectra Units.

I am going to be completely honest and admit that I had little knowledge of the game when I was handed the review code and as such, had no idea what to expect. So the question is does it drown in mediocrity or blow you away, read on to find out.

Review: Duke Nukem: Manhattan Project

Babes, bullets and bombs! A fantasy lifestyle that many a heterosexual male would wish to have, or a burly lesbo if I’m going to be all politically correct. Fortunately for one particular man, this is exactly how he lives his life, and he is the self proclaimed “King of the world, baby!”. No I’m not talking about Titanic lovely Leonard Di Caprio, I am of course referring to 3D Realms iconic chauvinist action hero, Duke Nukem.

Yes Mr Nukem is back for his second Xbox Live Arcade title, and like the first release (Duke Nukem 3D) it is almost a direct port of its original 2002 PC version by Sunstorm Interactive. However, where Duke Nukem 3D was a first person Doom look-a-like, Manhattan Project goes back to Duke’s side-scrolling roots, but with a slight twist.

At the time of its PC release it is was somewhat ground-breaking for the genre. Eight years on, and some pretty massive leaps and bounds in gaming technology later, it doesn’t seem quite as an impressive a feat. Credit where credit is due though, you have to admire 3D realms ethic of putting Duke in more than just one genre of game style. Question is though, is Manhattan Project the same game as it was back in 2002, and if so, is that a good thing?

Review: Deadliest Warrior: The Game

Ever wondered who would win in a fight between a Pirate and a Viking, or who would prevail between a Spartan and an Apache? Nope, me neither, but continually answering the questions that no one asked has been the niche American TV show, Deadliest Warrior. Having never seen the show, hypothesising the outcomes of battles between some of history’s most well known soldiers seems a trite and pointless idea for a TV show if you ask me, but with its apparent popularity, Spike (the producers behind the show) and Pipeworks Software have decided that it’s a format that would lend itself perfectly to a fighting game. Released last Wednesday on the XBLA & PSN, the imaginatively titled ‘Deadliest Warrior: The Game’ is a strange one to play through.

Review: Crackdown 2

Every once in a while a game comes along that genuinely surprises you. The original Crackdown was one such game. Marketed for the Halo 3 beta as much as anything it had to offer itself, Realtime Worlds 2007 “GTA clone” was a resounding success with its Comic book style Super Hero Agents and the inclusion of a complete co-op story mode.

Now three years on the developers, with a new moniker of Ruffian Games, have to live up to the increased expectation with arguably one of the XBOX 360’s most anticipated sequels. Can they live up to the hype? Read on to find out.

Review: Limbo

There’s something sinister about the ambiguity of Limbo. Despite being one of the five little titles coming via Microsoft’s third annual Summer of Arcade, it stands out in every way. Wordless, lonely and devoid of any color, it most certainly would be that quiet goth kid who sits in the corner were the Summer of Arcade titles a bunch of school children. Is it worth your money? Well, let’s see…

Review: Monkey Island 2: LeChuck’s Revenge SE

One of the more common questions a videogame journalist will be asked is, ‘What’s your favourite game of all time?’, a question that certainly divides opinion. Whenever you click on This Is My Joystick, we thrust our opinion on you and tell you what we think is right and wrong about the latest game in our cross-hairs, without remorse or pity for those who’ve spent years making it and those who’ve waited months anticipating it.

So, if you’ve read my reviews and seen the marks I’ve given out, you’re probably all wondering what I, as a reviewer, consider to be my standard bearer. What do I consider to be the finest achievement the industry has ever known when every single game is stood side by side?

Coming into this review, I was touting it to be Monkey Island 2: LeChuck’s Revenge, a choice certain to quirk a few eyebrows. However, now that Lucasarts are re-releasing the game for a new audience with a whole host of new features, I feel it is my responsibility as a videogame journalist to at least try to justify myself and determine if those feelings are still relevant today.

So, nearly twenty years on, is this still the masterpiece I remember it to be?

Review: Red Dead Redemption: Outlaws to the End (DLC)

Arguably one of the most anticipated games of 2010, Red Dead Redemption thrusts players into the harsh frontier of the Old West. Red Dead Redemption is one of those rare games which possess a mixture of expectation and surprising acclaim. The single payer had one of the most remarkable stories I’ve ever witnessed in a video game and the multiplayer impressively holds its own in a world where Call of Duty and Halo are the main two choices. Rockstar San Diego is now making its intentions clear with the release of DLC just a month after the game’s launch.

Click here for Trent’s full Red Dead Redemption Review.

Review: Blacklight: Tango Down

Up until this last year or so, the Xbox Live Arcade has been sorely lacking in some quality first person shooter action. However, slowly and surely there has been a slightly steadier trickle coming forth, with DICE’s Battlefield 1943 probably being the highlight amongst some of the titles that have made their appearances on there. While most of the efforts have been cut down versions of more established franchises, or remakes and rereleases of classic titles, there have been few willing to risk their necks on a completely original IP in the genre. One such brave developer is Zombie Studios, who have just seen their (practically) online only title, Blacklight: Tango Down finally hit the marketplace this Wednesday just gone, and I was lucky enough to be offered a chance to review it.

So, how does it measure up? You know what do to find out. OOH RAH!

Review: Earthworm Jim HD

1994 was a bad year. Fred West’s house was excavated, Kurt Cobain killed himself and Ayrton Senna was killed during an accident at the San Marino Grand Prix. In fact if you look at all of that year you will see that there was probably little to celebrate. Saying that, one thing that was definitely worth celebrating about was the release of Shiny Entertainment’s Earthworm Jim. This side-scrolling platform game had everything; class, charm and style and was well received around the world.

Some of you reading this will probably think I have gone mad, and want to know what’s so interesting about an earthworm. Well the simple answer is this, Earthworm Jim raised the bar in games. It was praised heavily upon release, with Gamesmaster magazine gave it a whopping score of 100% (it was the first time they had awarded a game 100%) and one of the few classics that has been remade several times over the years. Speaking of remakes, the latest incarnation has been brought forward to XBLA and I couldn’t wait to get my hands on it. After all, what could be better than playing a classic in HD.

Review: Lego Harry Potter: Years 1-4

Harry Potter is a phenomenon. There is no getting around that fact, there is no avoiding it. Whether you’re a fan of J.K Rowling’s written word or not, it’s a series that dwarfs Star Wars, Lord of the Rings and Twilight in terms of revenue and global recognition. That’s why the very thought of crossing Harry Potter with a Lego video game must have been the most appealing idea to Traveller’s Tales and Warner Brothers since turning water into wine or creating Lego Rock Band last year!

As a fan of both Lego and HPVerse, I decided to take the plunge and quickly pre-ordered my copy, keen to see what TT could do with the franchise in the world of bricks. Having spent hours upon hours hunting for crests and collecting studs, I now have a good enough idea of how this plays to give an informed review and to tell you if this has been worth the wait. So, should Lego Harry Potter Years 1–4 be permanently expelled or should this class remain in session?

Please note, the majority of my time playing this game was local co-op with my girlfriend, who has also offered some of her input into this review. Appropriate credit given at the conclusion of this review.

Review: Prince of Persia: The Forgotten Sands

Prince of Persia: The Forgotten Sands tells a story that reaches further through time than its plot. This story spans decades and console generations, and, coupled with the gameplay, is a convergence of two separate universes existing under the Prince of Persia name. Melding 2008’s Prince of Persia with the best parts of the Sands of Time series, Ubisoft has created one of the most unforgettably fun and exciting platformers in years.

Review: Football Genius: The Ultimate Quiz

It is fair to say I am football mad. In fact I would go as far to say it borders on an obsession. So when the review code came into TIMJ HQ for Football Genius: The Ultimate Quiz I was quickly nominated as the man for the job and was more than happy to oblige.

With the World Cup in full swing and following a recent price drop (originally priced at 800MP last year), we felt it was a good time to give you a run down on the game while it is currently available on XBLA for just 400MP.

So, baring in mind that this is a bit of a topical review, you probably won’t be surprised to hear that this is a quiz game about football. Now we have stated the obvious is it actually any good?

Review: Perfect Dark XBLA

These days, game releases from Rare are often niche titles that don’t always meet brilliant critical reception. Back in the day of the Nintendo 64 however, they were well known for their awesome exclusives; Banjo Kazooie, Goldeneye, Conker’s Bad Fur Day and Donkey Kong 64 being some notable examples. Perfect Dark was released in 2000, near the end of the Nintendo 64’s lifetime and had the typical Rare quality that made it one hell of an astonishing game. It pushed the Nintendo 64 to its absolute limit, being one of the only titles that required the Expansion Pak to handle its demanding needs; and it still ran god-awful at times regardless.

Now ten years later, Perfect Dark has been remade for release on the Xbox Live Arcade, at the price of 800 Microsoft Points. Being a remake of a ten year old game, it is obviously one primarily for fans of the original, but I’m still going to lift off the nostalgia-glasses for this review and see how much fun a new player could get out of it. Can we still appreciate it as a classic today, or does Perfect Dark now seem a bit too flawed?

Review: Pure Football

I remember a time. A time when football games didn’t have to take themselves too seriously. A time when titles like Adidas Power Soccer and Olympic Soccer offered the masses an alternative to attempted realism. I remember a time when gamers had more than just FIFA and PES to choose from as their choice of football game; I remember a time when Konami and EA had challengers to the throne.

Well, maybe the times they are a-changin’, as it was rumoured at some point last year that Ubisoft had decided that they would try their hand at cracking the duopoly created by the big two, by entering the sporting arena for pretty much the first time. Barely anything had been said of that rumour since, even as their first effort whimpered on to the scene in the form of Ubisoft Vancouver’s five-a-side-em-up, Pure Football. No advertising campaign, no exposure, no nothing. Hell, if it wasn’t for the fact I stumbled upon the trailer by complete fluke, I’m not sure that I’d know it existed even now. It’s always worrying when a publisher won’t market their own product, so is this Ubisoft’s dirty little secret, or is it a bit of a sleeper hit?

Review: Snoopy Flying Ace

When I nominated myself to review Snoopy Flying Ace, I have to admit it was more out of curiosity than a definite want or need to play this game. I had seen several gameplay videos from around the net and it reminded me very much of the original Xbox and PC title, Crimson Skies. So with that in mind I stuck my hand up, and here I am with my review.

Actually my instincts were right, this game is very much like Crimson Skies, although not in terms artistic or graphical design, but in the way the game is set up and how the controls handle. Firstly, before we get to all of that. I really feel we need to take a look into the fiction of Snoopy, and why exactly he and his friends appear in this flight shooter.

Review: DOOM 2

I remember my first thought when I fired up DOOM 2 over fifteen years ago; chainsaw! The hype had been unreal at the time, the ability to wield a chainsaw and double barrelled shotgun in a game was unheard of and lathered in controversy. So, naturally, the first thing I wanted to do at 12 years of age was to slice somebody up. My excitement, for something clearly so deranged, is actually quite unsettling, yet that didn’t seem to bother me in the slightest at the time.

Now I’m 27, and while the thought of picking up such artillery in the re-imagined version of DOOM 2 didn’t nearly have the same impact on me, the moment I fired up the game and heard the opening track, stood behind two marines poised for battle, I knew exactly where to go, I knew exactly what to do and I was ready for action!

The question is, for 800 Points, were these memories of a gaming yesteryear really worthwhile or should Bethesda have stayed well away from putting their name against a fifteen year old game? Read on to find out more…

Review: Rocket Knight

Rocket Knight is effectively the fourth title in the Sparkster series that dates all the way back to the 16-bit era, having featured on both Sega’s Megadrive and Nintendo’s SNES. This new title is now available on both XBLA and PSN at 1200MP (£10.20) and £9.99 respectively.

For those of you who don’t remember back that far, in its original form Rocket Knight was a side scrolling platform game very much in the mould of its more illustrious rivals in the form of Sonic the Hedgehog and Mario.  It even had its own take on the regular platform Genre story: Your kingdom (Zephyrus) was invaded (by a Pig Army) who proceeded to ransack villages, kill villagers and kidnap the princess Sherry. You, Sparkster, came to the rescue, defeating the Pig Army and saving the princess, hooray!

How does the new arcade version measure up, read on to find out.

Review: Super Street Fighter IV

Street Fighter series, how I love you. Let me count the ways. Sigh… I’ve written many times over the years about my love for Street Fighter, with its immediate and seminal sequel probably the game that turned me into the overindulgent gamer that I am today. I’m not going to cover old ground but the series has been something of a constant in my life; always there, always something I returned to, something that was always guaranteed to keep me entertained.

It’s fair to say that I never really invested the time into Street Fighter III that the game deserved, but boy did I make up for that with Street Fighter IV in February 2009. The game hit with a drastic visual redesign for the series, while the gameplay returned to the simplicity of the older games in a way that made it almost the perfect brawler and addictive like I’ve never experienced before. The game took a firm hold of my life for nearly six months, being practically the only game I played in that entire time (it took Batman: Arkham Asylum to snap me out of it). Just over a year later, in typical Street Fighter style, Capcom have taken the game back to the drawing board, and while not changing much in pure gameplay terms, have added a boatload of new characters and game modes.

Despite what I heard they were adding, when Super Street Fighter IV was actually announced I was still a little peeved; a new game only a year later? What?! Have we reverted back to ’92 and I haven’t realised? Why couldn’t this have been DLC?! Well, in the end I bought it regardless, so the idea can’t have been all that repulsive. So after sampling, is this a worthy of a full price purchase, or is it just money for old rope? You know what to do to find out.

Review: Red Dead Redemption

I take my hat off and wipe the sweat and dirt from my brow. The sun beats down on the bone-dry plains, skewing my view, the horizon rippling with the heat. Around me lie four men, gaping bullet wounds still oozing shiny red. A pack of vultures circles overhead, one swooping down presuming a meal. I draw my revolver and take a shot, downing the hungry bird. I take its feathers; I’ll sell them later, maybe get enough for a gin at the saloon. I take one last glance at one of the bodies, a man dressed different from the rest. It was he who I was saving, supposed to be anyway, that is. The scum got the better of him this time, got the better of me. Can’t win ’em all.

I whistle, and my strong, black beauty of a steed comes careening over a hill. She stops by my side, and I give her a reassuring touch as I vault onto her back. Kicking my heels, she cries out and peels off, quick as lightning. As I pound toward the horizon, town of Armadillo my destination, I hear a cry. I glance to my right; a woman is in trouble, battling a couple of rat bastard banditos, intent on having their way with her. I pull back on the reigns and draw my side-arm. In the Wild West, it never ends.

That is just a small tale, one of the millions that can be found in Rockstar’s latest epic, Red Dead Redemption. It’s a game I’ve been clamouring to play since it was announced over a year ago, and it doesn’t disappoint. Let me tell you the tale of the game that finally makes all your Wild West dreams come true.

Review: Alan Wake

When a game that has been many years in development is about to be released, it’s difficult not to reminisce and think about where you were when the game was first announced and the feelings you had when the developers gave you those first juicy details and whether those same feelings are still relevant today. Six years ago, the Xbox 360 platform wasn’t even released and Alan Wake was a game coming exclusively to PC. As we all know times have changed.

Of course, as we’ve been waiting for the game, many great releases have since come to light, some of them offering similar gameplay mechanics to Remedy’s latest. This has led many to question whether the release will hold up to today’s standards. Part of the problem Alan Wake faces is that it has been in development for six years and inevitably sets the standard incredibly high for itself, as surely a game that has been in development all this time would have to be a truly exceptional experience.

This begs the question, is Alan Wake the thrilling experience Remedy would have us believe, or should this one have been left stranded in the dark a long time ago? Ray is ready to shed some light…

Review: Left 4 Dead 2: The Passing (DLC)

Left 4 Dead 2 was met with a great deal of controversy upon its release last year due to the speed in its production and releasing a sequel just twelve months shy of the release of the original. It also promoted the killing of the undead in New Orleans, which was still a sore spot for many individuals in the wake of Hurricane Katrina. Regardless, the game still outsold its predecessor, improved on a great many features in L4D1 and added some new ones to boot, including melee weapons and defibrillators. For a full review of Left 4 Dead 2, take a look at TIMJ writer Ray Willmott’s full impressions right here.

Of course, a person can only play the same content through again and again before tedium sets in, so fortunately for us Valve have announced elaborate plans to broaden L4D2 with further downloadable content. In this column, TIMJ writers look at the content Valve have produced for their zombie slaying fest and give their impressions on each one individually after the jump.

Review: Dragon Age: Origins: Awakening (DLC)

Playing Bioware’s Dragon Age Origins reminds gamers of the old days of role-playing games. Slaying vile abominations, drinking fine ale, frolicking with fair maidens and handsome rogues while involving yourself in vast amounts of dialogue and lore. While perhaps not the companies finest hour, Dragon Age proved that Bioware are still the masters of telling an amazing story and creating captivating and memorable characters. For more on Origins, read the full review here.

Since the game’s release in November 2009, Bioware have continued to shower the game with an incredible amount of content, including a full blown expansion and several side quests, enabling you to recruit new party members and explore fresh terrain. This article will look at the downloadable content available for Bioware’s innovative role-playing game and tell you what’s good, and what’s not so good. Please be advised, some of these reviews may contain spoilers for the content held within Dragon Age Origins, and it is advised that you have completed the main quest before reading any of the content contained herein…

Review: Splinter Cell: Conviction

It’s a good thing that an inherent quality of stealth-action fans is patience, since Ubisoft have certainly taken their sweet time with the release of Splinter Cell: Conviction. From its original conception it was clear that a massive overhaul was in planning, with early pre-release material show a dishevelled and almost homeless looking Sam Fisher swapping shadows and gadgets for crowd mechanics and environmental combat. As the release date got closer however it became apparent that this new looks Splinter Cell was too similar to the Assassin’s Creed series and the concept of Conviction was brought back to something more similar to the original games, but with a less clinical but grittier, action-oriented tone.

This more familiar Splinter Cell is what hit the shelves last week, although it still has gone through a not-insignificant transition since the conclusion of Double Agent. The indecision that dogged Conviction’s development was a cause of concern for me as I felt it could result in the finished product suffering from a bit of an identity crisis. When making these kind of transitions there’s always a risk that the content becomes diluted, so just how does the new Sam Fisher handle? Does Conviction breathe new life into the series or are we left with a “worst of both worlds” dilemma?

Review: Dante’s Inferno

It appears that epic mythology is very “in” at the moment. God of War 3 has had PS3 owners salivating for a while now while tales of the Greek Gods have also recently been retold in two blockbuster films (both of which were pretty diabolical to be fair). Now with Visceral Games release of Dante’s Inferno it’s the turn of Hell to get the same treatment, except the deep allegorical tales of religious texts are mostly replaced by a Crusader with an almighty axe to grind, or extendible scythe to be more precise.

I’ve had my eye on Dante’s Inferno for a while but a plethora of hold-ups have resulted in me only picking it up now. Aside from all the controversy, the pre-release footage ticked all the right boxes to sate my ever increasing blood-lust which is reaching worryingly high levels at the moment. Seriously I need to either let loose on GTA4 or try to counterbalance it with Viva Piñata. Just because I’m in the mood for a bit of infernal minion punishment doesn’t mean that Dante’s Inferno is instantly going to be added to my must buy list however, so read on to find out just how good it really is.

Review: Metro 2033

When I first heard about Metro 2033 a year or so ago I was more than a little intrigued. After all, a game based on a Russian novel, set in the underground tunnels of the Russian Metro in a post apocalyptic future battling both human and mutant opponents seems to tick a fair few boxes. However, as the release date drew nearer the understated press releases and the decision not to release a demo left me more than a little apprehensive.

So is Metro 2033 the refreshing change to the standard FPS fare that we see all too often or does it fail like so many before in a cloud of failed gimmicks and shoddy gameplay. Read on to find out.

Review: Resident Evil 5 DLC Special

It seems strange to release downloadable content for a game nearly a year old, yet Capcom have decided to release two. The plan is to bundle them together as part of a Gold Edition with Versus mode and the main game later on in March to celebrate the game’s one year anniversary. Capcom also see it as an opportunity to extend the current story arc that was set out in Africa with the Majini. However, the DLC being released is not going to follow on from the events of RE5 but rather take place before and during the events of the game. The content also won’t be focusing on Chris and Sheva as a team, but rather Chris and Jill in Lost in Nightmares and Jill and Josh in Desperate Escape.

Having played through both pieces of content, I decided to write up my experiences. Please bear in mind, this review assumes that you have played through and completed the main campaign of Resident Evil 5 and will contain spoilers.

Review: Battlefield: Bad Company 2

I’ve made no secret of my vehement dislike and disappointment with the latest Call of Duty title. While others continued to stick with it despite constant issues with glitches online or were far more forgiving of a complete shambles of a story than myself, I had my eyes set on another prize, biding my time waiting for the release of Battlefield: Bad Company 2. I had a lot of love for the first game; it was the only online shooter over the last two years that I regularly went back to, even ahead of more popular titles. It was also the first time that DICE had added a ‘proper’ story-based single player campaign, which to their credit, complemented the ever awesome online mode brilliantly. The campaign did have its problems, most notably with poorly mapped controls and dodgy enemy intelligence, it carried a certain charm that made that okay; it didn’t take itself too seriously and as a result had personality in the bagfuls.

While the recent online-only demo had shown that the controls had been readdressed in the sequel, I was a little surprised by the change to a serious tone. It definitely suited the online mode; but I feared that the humorous charm that I loved about the first campaign might now have been lost. I needn’t have worried; DICE have done it again and have delivered an even better overall package this time around.

Review: Final Fantasy XIII

Way back in 1997 a game was released that would forever be heralded as one of the best games of all time. It had an epic storyline, one that is still gripping people to this day. The game was Final Fantasy VII. Now, I know that the seventh game in the series wasn’t the starting point for the franchise, but it was easily the most recognised throughout the world, especially in the Western market. Previous titles had really only appealed to the Japanese market and Final Fantasy VII was the turning point. Since that time, people have always anticipated the next Final Fantasy game, hoping for another character that would capture them like Cloud Strife did all those years ago.

Back in 2006 Square Enix gave us a teaser of the next game they were working on, this was to be Final Fantasy XIII (13). Before long, a few snippets of information were released, but what caused more of a stir with the fans was that it was to be released on both the Xbox 360 and the PS3. This bit of news made some fans happy while the remainder felt alienated and let down by Square, due to them thinking that it had always been a Sony exclusive (it really wasn’t). Fast forward a little more and finally fans can get their copies and experience the game that they have awaited so long for, to see if it lived up to the hype. Across the board there has been mixed opinions, some good, some bad but the question still remains for some: Is Final Fantasy XIII a good game?

Review: FIFA 10 Ultimate Team

It would have been hard to imagine many people saying this a couple of years ago, but you have to give EA Sports credit for the work they’ve done since the release of FIFA 08. The general perception of them was a poor one with most football fans seeing them as the big bad corporation churning out fully licensed phone-ins as they gleefully raked it in. A massive overhaul and gradual improvements in subsequent iterations has seen FIFA deservedly place itself at the top of the league, even overtaking PES which was widely regarded as the football sim for purists.

EA Sports now convey an image of genuinely caring about the quality of the content that they release which is particularly evident in the recently released FIFA 10. That being said however, we are still talking about one of the many arms of Electronic Arts here, who have no qualms about asking for a bit of incentive to release any new content (and what better incentive than cold hard cash?). With that in mind I felt it was healthy to approach the appearance of the Ultimate Team game mode with my cynicism levels readily stocked. The idea of building my own team and showing the rest of the world what they can do is just too sweet of a nut for me to ignore however, so the only way I was going to find out if my £3.99 was cruelly wasted was after I had taken AS Nutrageous to the top of the world.

Review: Bioshock 2

When attempting to create a sequel to one of gaming’s great masterpieces there is surely a great sense of trepidation amidst those set out with the treacherous task. The very announcement of a sequel to Bioshock scared me. Petrified me, in fact. Bioshock stands alone very well and is not only one of my all-time favourite gaming experiences, but ranks fairly consistently as one of the best video games of all time. Bioshock was a very complete, well thought out and detailed story and is a franchise that certainly doesn’t need whoring out and milking dry. It has a compelling narrative with shocking twists and turns, stunning visuals, powerful sound effects and clever gameplay mechanics that hook you until the very end. Certainly, Rapture is a very full and realised World with plenty of opportunities for stories, but that doesn’t necessarily mean that they have to be created as that can ultimately result in being a detriment to a franchise, rather than a benefit.

That being said, I decided to take a second dive into the World of Rapture to make a fair assessment, one way or another.

Review: Aliens vs Predator

Back in 1994, Rebellion released their third game; Alien vs. Predator. It would prove to be one of their most fondly remembered titles. How could it fail? Two of the coolest, most violent, extra-terrestrial movie franchises brought together with tantalising execution. With the license for this glorious union having changed hands with varying degrees of success since, I don’t think anyone could have foreseen that sixteen years and two awful movies later, Rebellion would return to the series once more. The new game (which has gained an ‘s’ to its name since the original) has been receiving a lot of positive attention right up until its release, including getting a favourable hands-on from us at the Eurogamer Expo. A bit of a lacklustre online demo dented many people’s hopes, but how does the final product fare?

SteelSeries 5H V2 Headset

Audio in games is something for me that needs to be absolutely perfect. Clarity of the sound and audio effects is something that helps immerse you in the world of whatever game you are playing, and when using your TV or PC speakers you don’t always get to hear every finer detail, even when you have the volume turned up to the highest possible setting. Sometimes, you need no other background audio to disturb you and having a decent gaming headset is always a plus point.

Having first encountered them at the Eurogamer Expo last year, thanks to hardware manufacturer SteelSeries, we have been given the chance to try out the 5H V2 headset to find out if it’s worth handing over your cash.

Review: Army of Two: The 40th Day

Games are like fashion. Styles come and go; trends go in and out of popularity. It’s a good thing for mind-flitting gamers like myself as it helps us keep boredom locked up ’till lunch. To the untrained eye, it just looks like we’re a fickle bunch of over-active children who can’t decide what we want. However you look at it, games change all the time, and right now gruff, lone anti-heroes are out and buddy squads and teams are in. Army of Two: The 40th Day is no exception.

With the original, EA set something of a trend by building the entire campaign around co-operative play, causing players to either team up with a local or online chum to battle through the carnage, or rely on the ill-fated partner A.I. While it worked for the most part, there were issues. Have EA managed to iron out these creases and provide a solid, exciting and rewarding co-op experience? Have they avoided the cheesy and annoying bromance bullshit that so plagued the original? I think they have, and I’ll tell you why.

Review: Vancouver 2010

The Winter Olympics are upon us. For many this is a time of excitement, anticipation and potential participation. For others, it is a time of realisation that something happens in the world of sport other than football. For gamers, it is a time to buy another tie-in game designed to make us feel like we are being healthy and participating in something international, or a time to give away more of our hard earned cash for something that makes us feel slightly cheated. How does the coming of the Winter Olympics and its inevitable game make me feel? Well, you will have to read on to find out.

Review: Bayonetta

I’ve made much of my general dislike of hack n’ slash games over recent weeks, but in my many years of feeling nothing but a huge barrelful of ‘meh’ towards the likes of God of War, one game in the genre did recently manage to turn my head. If you followed our Eurogamer Expo 09 coverage, you’ll already know exactly which game that is. Hideki Kamiya’s Platinum Games brings us Bayonetta; a game that upon sampling for the first time left me equally as puzzled as it did entertained. I came away from the expo not knowing exactly what I’d witnessed, but knew I definitely wanted more. So, upon the game’s release, did the titular foxy female protagonist continue to bewitch me with her charms? Oh. God. Yes.

Review: Mass Effect 2

Race around the galaxy, have a few laughs, make love to a blue alien, tear up a bar after having a lap dance, command a starship save the galaxy… but that’s enough about the first game, it’s time to do it all over again now (especially the blue alien part). Bioware’s Mass Effect set the standard for storytelling with it’s expansive and well-acted script, well defined back-story and branching storyline. While it was always going to be a hard act to follow, we all knew that Commander Shepard wouldn’t be able to resist donning his N7 armour for too long, and with the release of Mass Effect 2 the Normandy is being called into action again for the sake of the galaxy.

Disclaimer: Of course I’m aware that Commander Shepard can be played as either a male or female, but for the sake of this review I’ll be referring to Shepard as a male to keep in line with my playthrough. Please don’t yell at me Bryony

Review: Sherlock Holmes vs Jack the Ripper

It’s one hell of a contest we have lined up for you tonight folks. In the Blue corner we have Sherlock Holmes, the legendary detective with an ego matched only by the level of his analytical intellect. In the Red (and lots of it) corner; Jack the Ripper, the mysterious perpetrator of one of the most gruesome unsolved killing sprees in history. Quite a match up I’m sure you’ll agree, and I was fairly excited to be given the opportunity to see these two heavyweights slug it out on either side of the law, constantly trying to stay one step ahead of the other.

With Frogware’s release of Sherlock Holmes versus Jack the Ripper on Xbox 360 and PC that opportunity was presented to the masses, so I grabbed it with both hands, eager to start my investigation into the gruesome Whitechapel murders. I began my investigation hoping to uncover a gem of a game that allowed detailed investigation and quests that really got the brain juices flowing, but was quietly cautious of the possibility that this clash of the titans could be more on the level of Freddy versus Jason, Victorian style.

So does a bit of digging into the murders yield positive results? Read on to find out if this mystery is better left unsolved.

Review: Fallout 3 DLC Special

I think it’s fair to say that everyone was fairly dissapointed with the conclusion to Fallout 3, at least from a gameplay perspective. After hours upon hours of slow motion deaths, seemingly endless exploring and a hundreds of lines of dialogue, the ending suddenly cuts to black with little  more than a whimper. Fallout 3 was over, case closed. Until the inevitable release of DLC of course, which we know now consists of five separate expansions that will take you all over the Capital Wasteland and beyond. I was delighted to be granted the opportunity to extend my experience of Fallout 3, but let’s face it, I would have been able to get an entirely new title for the same cost of the whole set, so they had damn well be up to the standard set by the main game itself.

After painstakingly sifting through the content that each piece of DLC provides (I know, tough gig eh?) I’ve come to some tough conclusions about the quality of each expansion, so read on to find out which ones deserve to be part of the Fallout universe, and the missions that should have died at the same time as Fallout 3 did. If you haven’t already, check out our full Fallout 3 review.

Review: Darksiders

Vigil Games’ ‘Darksiders’ isn’t a game that I’d been following all that closely until very recently, writing it off as another of those hack ‘n’ slash games that tend to bore me so. However, after many of the previews on the interwebs claimed that early builds of the game bore more than a passing resemblance to the renowned creation of Shigeru Miyamoto and Takashi Tezuka; The Legend of Zelda; that all changed.

Being a huge Zelda fan, and with this new knowledge in mind, Darksiders instantly became a title I just had to check out. In many cases this level of ‘industrial bootlegging’ can work against a title (although it has worked for some), but by borrowing elements from other titles and thanks to the brilliant execution, Vigil might just have a bit of a surprise hit on their hands.

Review: Left 4 Dead 2

After I spent some hands-on time with the demo and gave my impressions a few weeks ago, I decided to go ahead and purchase the full version of the greatest zombie slaughter known to videogames. As I alluded to in a previous review, Valve, creators of Half-Life and Team Fortress, have earned their stripes through hard work, dedication to their craft and responsiveness to a thriving community. Although, admittedly during the Microsoft Press Conference at E3, I contemplated that all might be about to change. Announcing Left 4 Dead 2 did not seem to be a logical step, since by the time of its announcement, the original game was just seven months old. What could Valve possibly have to implement in a near brand new game that they couldn’t fit into the original title? Why couldn’t they have held the release back for a few months longer to make the original title a larger, more complete experience? Is there really a point to this release at all except the inevitable desire for money?

Keen to know one way or another, I meticulously played through each campaign and thoroughly tested out the online modes, and I think it’s fair to say that this is more than just your average sequel. Certainly, the mechanics, graphics, sound effects and the premise are practically the same, but what Valve have managed to do is take an already very successful formula, and make it much, much better. In a nutshell, L4D2 is the perfect example to developers the World over on how you approach a sequel to an ultra successful title and confidently set it upon the gaming nation.

Review: Assassin’s Creed 2

What a difference a couple of years make. Before Assassin’s Creed was released by Ubisoft, the gaming world was going absolutely off their rocker at the sight of the athletic Altair, silky looking combat and massive cities. After the actual game came to light, it became apparent that Ubisoft had forgot to build a vaguely interesting set of mechanics around their innovative ideas. I’ve rarely seen critics and gamers reviewing in such stark contrast to each other, with some praising its ambition and scope and others rightly lambasting it for its massively underdeveloped structure and glaring weaknesses.

Assassin’s Creed sold very well so a sequel was inevitable, but it appears that a lot of damage has been done as Assassin’s Creed 2 has ghosted onto the shelves almost unnoticed. Granted Ubisoft made the brave, or stubborn, or just plain foolish decision to release the sequel in the wake of Modern Warfare 2 (other publishers probably wisely ran for the hills at the sight of that behemoth), but the fanfare has definitely been notably muted this time round. It looks like a lot of the criticisms have been addressed though, so my interest in the series has been reignited, but I bought this game feeling ever so slightly wary that it had silently crept into stores (not unlike an assassin) for a reason.

Review: Dragon Age: Origins

Over the years, I’ve learned to trust the judgement and quality of products from a certain brand of developer, the names of whom can be counted on a single hand. Among them, I would include Valve, Blizzard, Bioware and Bethesda for their care and consideration to both their fanbase and their constantly evolving and exciting franchises.

Just to give you some perspective; in the last decade, Bioware have given us Star Wars: Knights of the Old Republic, Jade Empire, Neverwinter Nights and Mass Effect, to name but a few. Bioware is aware of what makes a good game and a compelling narrative and how to put them both together seamlessly. With Dragon Age: Origins, the true greatness of Bioware continues to shine, and occasionally sparkles and dazzles beyond anything they’ve ever done before.

Review: DJ Hero

The games market is well and truly oversaturated with music and rhythm games nowadays, with Activision contributing to the vast majority of those. To be honest, aren’t we all finding that it’s getting rather boring? Unrelenting as they are, Activision are back with another music game and seem to be on a bit of a strange crusade to prove that you can never have too many plastic peripherals in your home. Thankfully DJ Hero, developed by FreeStyleGames is a music game that stands out against what is fast becoming a mediocrity of ‘band’ games in Activition’s stable.

Review: Pro Evolution Soccer 2010

It’s been a weird few years for the big two football games on the market. EA, whose FIFA struggled to match the quality of Pro Evolution Soccer for many years, suddenly started reaching a consistent quality from 2008 onwards. Concurrently, Konami stagnated and seemingly forgot how to make a good football game. At the very least they weren’t sure what type of game they wanted to make, switching between sim and arcade styles over the last three years. PES fans, disillusioned after years of unfulfilled promises, started defecting over to FIFA in their droves, especially last year when PES 2009 was not just bad; it was broken. So, as expected the same old promises have been rolled out again this year; have Shingo ‘Seabass’ Takatsuka’s team got themselves back on level terms, or is it too little too late?

Review: Call of Duty: Modern Warfare 2

When Modern Warfare 2 came through my letterbox, I have to admit I felt a bit conflicted. I mean, the hype machine for this game has been gathering pace for a period of time I genuinely can’t remember ever having happened before. We’ve had controversy about the retail price, dedicated servers, digital distribution and civilian massacre, but pre-orders poured in all the same and it all culminated in a supermarket price war and a movie style premiere with Dizzee Rascal DJing. This isn’t a game, it’s a monstrous year long fire breathing media circus that’s actually consumed the product it was trying to promote. So I have to admit I was a bit skeptical as to whether the game, or any game in fact, could possibly live up to the frenzied hype that Activision had so ably whipped up.

Of course it doesn’t, the only way it could would be if Spec Ops turned out to be a simulated boxing match against the X Factor judges. Where my gloves were filled with hammers… and they didn’t have any protective armour… and they were all tied to chairs. Unrealistic ambitions aside, Modern Warfare 2 had built up so much hype that there would be uproar if it was just an out of the box extension to the first game. Even though it would still be an improvement over World at War if it was, how much actually has changed since Soap MacTavish was airlifted out of Russia all those years ago?

Review: Sam & Max: Save the World

I think it’s fair to say that a story can get away with a lot of things within the realms of a computer game. Having been a gamer for twenty years, I’ve seen a lot of wild and wonderful things: from a janitor in space becoming a hero of the entire galaxy to monkeys being trapped in balls, rolling around a maze to reach the exit and voodoo pirates being killed by bottles of root beer.  It’s easy to suspend belief if a game has a compelling concept or weaves a captivating story, and it’s within this freedom of creativity that the industry has flourished so much within the last decade.

Computer games are allowed to be wacky; they can highlight a zany undertone and people are unlikely to bat an eyelid or drop their jaw. In some respects, videogames have become the new art-house of the entertainment industry and are allowing stories and adventures to go to new, remarkable places that other forms of entertainment wouldn’t dare to touch on. That’s why comic book writer/illustrator Steve Purcell’s vision of freelance police officers Sam and Max, a dog in a police uniform who can play the banjo, and a naked psychopathic Lagomorph respectively, works in the context of a computer game. That’s why the game has earned its place on the extensive catalogue of Xbox Live Arcade games and received so much acclaim. Yet, it is perhaps this very reason that it is one of the most underestimated and underplayed games on Xbox 360 in 2009.

When it was originally released, Save The World began as an exclusive PC project, but, since its release, Sam & Max have broadened their horizons and now feature on Nintendo Wii and Xbox Live Arcade, with rumours of a Playstation Network release continuing to hound the airwaves.

Review: GTA: The Ballad of Gay Tony

I really have a soft spot for Rockstar North. Not only are they responsible for the one of the most critically and commercially lauded game series of all time, but they’re based right down the road from me and even named a racing horse after my hometown in GTA: San Andreas! GTA 4 was  revolutionary in the way that it brought the sandbox game to the next generation, with fantastic production values, a fantastic story with great characters and a well accomplished multi-player to boot.

In all honesty, they could have been forgiven for lying back and watching the money roll in after GTA 4 was released, but ever the workhorses they announced two Xbox 360 exclusive DLC packs were going to be released. The Lost and The Damned was released to equally positive reviews back in February, and now The Ballad of Gay Tony completes the saga. A lot has changed since GTA 4 first came out, so there was always a danger that the expansion packs could come across as dated as unnecessary. I was on the case to find out what’s new in the more flamboyant side of Liberty city, and whether it would be worthwhile to make a return visit.

The horse was Falkirk Boy in case you were wondering, not that the useless mare ever won me anything.

Review: FIFA 10

When conversing about football game franchises only two immediately come to mind, EA’s FIFA series and Konami’s Pro Evolution Soccer. Since the early part of the new century these two giants have annually locked horns to see who gets bragging rights to be named the best football game. Konami were arguably triumphant every year until 2008 when EA Canada made an overdue comeback with FIFA 09. Since the start of the current console cycle neither developer had created a game worthy of ‘next-gen’ quality until 09 boldly showed how it’s done. Gameplay mechanics were finely tuned, player physics became more realistic, and online modes possessed lasting appeal. EA Canada had managed to raise the bar in this fierce rivalry.

Review: Borderlands

Anyone who has been reading my twitter updates probably has a good idea how this review is going to go. Three years ago Gearbox Software gave us a teaser of a new game they were working on.

The video depicted a woman talking to you (the player). At certain points as the camera panned around, you had flashes of some human enemies dubbed ’the locals’, then of some of the animal enemies referred to as ’the wildlife’. One of the flashes tells you you’re going to need guns, lots of guns, showing you a room full of weapons. Finally the camera panned further so that you can see her face; this woman was heavily scarred down one half of her face. She then tells you she knows why you’re there and that you’re looking for the vault (cue a reverse plot of Fallout 3), she finally adds that you won’t find it because it doesn’t exist.

The game has seen a massive transformation in style since that teaser was released, now re-branded as an ‘RPS’ (Role playing shooter), the consistent selling point for me at the time was the huge number of guns the game was boasting, which more often than not something that is restricted in games. Borderlands is finally here with claims that it features ‘87 bazillion guns’. Maybe that’s a slight over-exaggeration but one would find it hard not to be intrigued with a game that has more than 17.6 million of the things.

Review: Operation Flashpoint: Dragon Rising

I am a fool. It seems just like yesterday that I thought Call of Duty: Modern Warfare on hardcore mode was as realistic as it could get on a console. I mean you only got a radar half the time for goodness sake! Well, that was before I got my hands on Operation Flashpoint: Dragon Rising, the military simulator from Codemasters. The first Operation Flashpoint achieved unprecedented realism way back in 2001, so I was excited to find out how the new developers were going to take the series forward.

An official sequel has been a long time coming, and I think everyone has been slightly wary of how this ultra realistic series would translate over to consoles. So I strapped on my gear (stop sniggering) and dropped into the landing zone (I said stop it!). My mission? To find out if this war really can be fought on a next gen console, or if the military simulator is doomed to remain on the PC where it has excelled so many times before.

Disclaimer: For the sake of your sanity, you should accept that by putting this game in your disc drive, you are going to die. A lot. Don’t say I didn’t warn you.

Review: Trials HD

Explaining the appeal of recent XBLA release Trials HD is like describing something  funny but complicated you overheard a week ago; you really have to be there to get it. This HD update of the original PC versions is also series developer RedLynx’s first foray into console territory and it’s a trial they pass with aplomb.
You’re telling me you’ve never seen a giant ramshackle loop-de-loop with flaming barrels and explosives in an abandoned warehouse before?
The game’s premise is simple enough; you have a dirt bike and you’re confronted with increasingly ludicrous looking obstacle courses to traverse on it. You only have control over the throttle and your weight distribution, a set-up deliciously simple but elevated to sheer brilliance when you consider the game’s strict and admirable adherence to a realistic physics model.
I’m supposed to WHAT NOW?!
Of course, you’re eased into things quite gently. Anyone remotely familiar with Trials 1 and 2 on the PC will breeze through the opening levels, requiring as they do only some careful braking and the odd lean. Things, however, swiftly become a little more tricky with the introduction of giant boulders, initially impossible looking jumps and frankly life-threatening see-saw mechanisms. Oh, not to mention the exploding barrels (and warheads) that the devious track designers have somewhat carelessly left lying around.
For every new difficulty level (the stages are broken up into difficulty categories) you will receive a brief tutorial explaining a central, essential technique based around shifting your virtual body weight. About mid-way through the total track listing (as it were) you will definitely be confronted with an environmental puzzle that makes you stop, put down the controller, and back steadily away from your 360.
The beauty of this game is made evident upon (hopefully…) your completing each stage as you look back and realize just how skillful you have actually been. When you revisit tracks in pursuit of the gold (and eventually Platinum) medals and shave precious seconds off your time with a perfect run through and a few short-cuts, the course layouts reveal themselves to be inspired.
One of the best features as regards the much-coveted re-playability factor is the ability to check out replays; not only your own, but those of the top ranked players from the leader-board. If this sounds like it reduces the competition, rest assured; watching someone do the course perfectly in no way translates easily into doing it perfectly yourself. What it does give you is the chance to alleviate some pent-up frustration by having a guideline to follow. You can’t, of course, see these replays until you’ve completed a race so you will still experience the massive satisfaction of working things out for yourself first.
Besides all of this, the extra challenges are inspired. Ranging from trying to traverse a simple track… but on top of a giant mesh ball (or inside it!) from having rockets attached to your bike and skis attached (hilariously) to your feet and gunning for the biggest jump you can manage (by pressing ‘Y’ and bailing at high velocity), they represent a real challenge and crucially, are actually fun. Even better is they all involve some kind of painful end, enhanced by the rag-doll physics.
Check me out – NO HANDS
The graphics are more than functional, and the frame-rate never dips. XBLA titles rarely impress by dint of their graphics, but Trials has some nice bloom effects, nice textures, and enough zip in the hood to make sure that when you’re stuck staring at a giant, insurmountable rock for 5 minutes you won’t, at least, notice many visual shortfalls. The frame-rate is solid throughout and the option, (though fairly limited ) to customize the appearance of your rider and bike can make the visuals a little more appealing.
The stages themselves, whilst not really having any chance to show off in terms of beautiful rendering, are nicely cluttered; objects littering the background and broken bits of track trailing off in the background don’t distract but give a nice impression of 3D.
Like music to my helmet
Likewise the music is functional but doesn’t do anything special. The somewhat scary cock-rock sound-bites of the title screen are amusing novelties and the engine sounds are meaty and satisfying. Particularly well done are the grunts and yelps of your hapless rider as you force him to careen around at lethal speeds. I’ll never get tired of the noise he makes after suffering a badly landed drop, his bike and skeleton crumpling under the G force.
I break less limbs less than you do on any given course so nerrr
Multiplayer is technically limited to leader board support across all game modes with the aforementioned replay option mixing things up a little.  However, Trials actually works brilliantly in couch co-op or vs, as you pass the controller around in an attempt to complete a stage or get the best time on one. Thanks to the inevitable, gruesome bails and the fact it’s such a pleasure to watch (schadenfreude or no), Trials is perhaps best enjoyed with a few friends. Add the fact that laughter (and you will laugh) is a great remedy for any potential frustration you might (will) feel and it becomes very easy to recommend Trials HD as a multiplayer game.
Worth the Trial?
Trials HD won’t initially appeal to every gamer. RedLynx have however developed a rare thing: a game that can be enjoyed by hardcore and casual gamers alike; the simple to pick up, (extremely) hard to master core gameplay, the fantastic physics, more than 50 unique stages (plus level editor) and utter uniqueness make sure of that. A trial by fire certainly, but one you will emerge from unscathed and grinning broadly.

Explaining the appeal of the recent XBLA release Trials HD is like describing something  funny but complicated you overheard a week ago; you really have to be there to get it. This HD update of the original PC versions is also series developer RedLynx’s first foray into console territory, and it’s a trial they pass with aplomb.

Review: Halo 3: ODST

Today, the most debatable topic at hand for many gamers is whether or not to consider each game an experience or simply a game. In terms of just being a game, Halo 3: ODST not only falls short of expectations and some standard requirements for modern first person shooters, but it does little justice to the extortionate price it’s been tagged with. As for an experience, ODST will not only immerse you more than Master Chief’s misadventures ever could, it will really make you feel like an Orbital Drop Shock Trooper, if only for the six or so hours it lasts.

Review: WET

Okay, so maybe this might come off as random, but when’s the last time you followed the directions on the back of a shampoo bottle? It’s a cliché joke played out and redone by every comedian to ever spew spittle onto a microphone, but it’s oh-so relevant when considering picking up WET for Xbox 360 or PS3. If you truly and honestly have read the back of a bottle of a hair-care product within the last year, WET’s formula may be both familiar and enjoyable to you. If not, you may want to give this action title a pass.

Review: Batman: Arkham Asylum

‘It’s the car, right? Chicks love the car’. Ok well it’s probably one of the best lines in one of the worst Batman movies, but it still remains a fact that we all want the car, but we won’t get it in this review. Batman has been around since 1939, which makes him pretty god-damn old and he is still kicking arse today. Having spawned a hell of a lot of comics, books, films and those all important cartoons, Batman has also had a few games over the years but nothing memorable.

Deep in the basement areas of the Batcave (AKA Rocksteady Studios) Batman: Arkham Asylum has been developed by people who on the basis of the game are massive fans of the character. When Andy looked at the demo, you may remember that he had concerns over the ease of the combat, linearity and whether the game would become too repetitive, thankfully these fears are all now moot as Rocksteady have truly delivered.

Review: Velvet Assassin

You know those games that get critically panned by the mainstream media, the ones that despite all the bad press you still find yourself with a nagging itch that you’d like to give it a go anyway? The ones that when you eventually do experience them for yourself, you wonder where all the venom aimed at it came from?

For me, Velvet Assassin is very much one of those games, but the criticism isn’t all totally unjustified. Developer Replay Studios take us back to World War 2 (yes, again), but rather than being your WW2 generic shooter, Velvet Assassin is all about the stealth.

Review: Shadow Complex

The Xbox Live Arcade has proven time and again to be both a depot of quality experiences, and a landfill for gaming’s trash. You may wonder, then, if Shadow Complex is one of the worthwhile titles. The answer to that is tricky; if you’re a fan of the Metroid series, you’ll love Shadow Complex, but if you’re looking for a more straightforward action game, you’ve come to the wrong place.

Epic and Chair Entertainment, the developers of Shadow Complex, have been known to brag about their love for the Metroid series, as if that earns them some prestige. Unfortunately, their fervent touting of the Nintendo franchise has made painfully clear how derivative their game is of it. In fact, after some time playing the game, you may begin to think that the only difference between the main protagonist and Samus is their sex.

Review: Leisure Suit Larry: Box Office Bust

Wanna be in a movie?! If you were asked that question what would you say?! Me personally, I would say hell yeah! That’s not why we’re here though. We’re here to talk about games but luckily the game we’re talking about takes you into the movies. Rather than sitting on the back row with a cute, sexy, beautiful woman groping your manhood (or if you’re a woman think sleazy man groping your entire body), you’re entering the world of movie making and debauchery. Where the big breasted women wear bikinis, have an IQ the equivalent to that of a peanut, and have sex with average guys like me and you because they think its a cure for cancer.

Review: X-men Origins: Wolverine

Each year we see our fair share of games based on movies, and this year is has been no exception. With the success of the previous three X-Men films, a prequel to the trilogy was added and kick-started the summer blockbuster season. This time the movie focused on the origin of one character, and you should all know by now that it was ‘cleverly’ titled X-Men Origins: Wolverine, in which the film took a look at our favourite claw wielding mutant. As usual with these big budget films, you expect the dreaded movie tie-in. Rather than being the bog standard drivel that you would usually expect, something slightly different came along. Developed by Raven Software (of Marvel Ultimate Alliance fame) and published by Activision, this game had a lot to live up to.

Review: Bionic Commando

There are plenty retro games from my youth that I’d love to see remade, re-imagined or turned into a series. A next gen Streets of Rage or Starwing, maybe a fully 3D Theme Hospital or a Golden Axe that doesn’t suck ass. One that certainly wasn’t on my list however was Bionic Commando (it was slightly before my time), but the story of a soldier with an extendable grappling hook for an arm seems like a perfectly reasonable candidate, and some of the marketing footage looked very promising.

I thought I’d check it out, and after a few clicks on a well known DVD rental website I was swinging like it’s 1988, so is Bionic Commando a welcome dose of nostalgia? Or should it have stayed back on the NES where it belongs?

Review: Tales of Vesperia

Namco Bandai are well known for the Tekken and Soul Calibur games, along with some all time classics such as Pac Man, Galaga and Dig Dug, however these aren’t their only accomplishments. As with any good Japanese developer, they have their own stake in the RPG genre. The ‘Tales’ series of games are Japanese-RPG’s that ooze style and class. They have always taken their biggest influences from anime and manga and also use popular artists to design the characters and produce the animated cut-scenes within the game. Tale of Vesperia is no different; it’s the 10th mother-ship title in the series, incorporating everything that has been done well in the previous titles, making it even better and wrapping it in a design that is beyond stunning.

Review: The Secret of Monkey Island SE

Wow, this really takes me back! I could have sworn that I bought the original Secret of Monkey Island game when it was first released. That was until I realised that it first went up on the shelves in 1990, and I think that the game’s top class humour would have flown over my head considering I was but three at the time.

However, it was definitely a long time ago when I was first introduced to the adventures of Guybrush Threepwood. I’ve been a massive fan of the Monkey Island series since I first picked up the original and since 2000’s Escape from Monkey Island, I’ve been waiting impatiently for another helping. Naturally I was delighted to hear that the first game was being beautified for Xbox 360 users to download, so is the Special Edition just a trip down memory lane for aging swashbucklers like myself? Does it reignite my passion for insult sword-fighting, or should it have stayed buried at the bottom of the briny deep?

Review: Battlefield 1943

If you were to ask me what my favourite online shooter was on consoles, I would have to say Battlefield: Bad Company. Yup, I’d have to choose that over the likes of Halo and Call of Duty, and because of that there may be an element of surprise amongst our readership. It’s easy to see why; aside from the fact that these two franchises have been battling it out to be the most played online title on Xbox Live for these past three years, Halo 3 boasts an immaculate online set-up and COD has a brilliant levelling system aimed at keeping players interested.

However, as much fun as I’ve had over the years on these games, over the last year I found myself growing tired of playing nothing but Call of Duty three years running. When I wanted to play online and glanced at my collection, for a long time the first title I always opted for was Bad Company. In many ways it lacked the polish and robustness of COD and Halo, but it was almost like a young upstart against other shooters; loud and brash; there was just this overriding sense of fun and drama that came when playing the game. Last week EA and DICE released the online-only Battlefield 1943 via XBLA and PSN, is this 24 player shooter worth your dosh?

Review: Red Faction: Guerrilla

Load up your weapons and fasten your seatbelts, you’re about to take a ride through the good old Red Planet, and it’ll need your help. Your mission, should you accept it, will be to liberate the planet Mars from the domineering Earth Defense Force. Your methods will vary. You may choose to stealthily avoid your enemy in order to safely rescue POW’s, and then blast your way out with brute force; or you may locate the enemy’s stronghold and bring the building down with everyone inside. Whatever you decide, you’ll enjoy every moment of this awesome experience.

Review: Star Ocean: The Last Hope

As you may know from our podcasts, Japanese RPGs have always been an obsession of mine so when I heard that the next Star Ocean was coming to the Xbox 360 as an exclusive, the title was immediately placed on pre-order. Having played a couple of the previous titles I was hoping that this prequel would live up to the name. For the next 65 hours I was to battle enemies across the ‘star ocean’ and save the earth from certain destruction. With this being the third title that Square Enix has brought to the Xbox 360 and being a 360 exclusive, this game has a lot to live up to with the various technical failings of Infinite Undiscovery and The Last Remnant. The biggest question would be: ‘Is this game worthy to enter your collection? Or is it destined to stay at the store?’

Review: Prototype

I haven’t delved into the world of free roaming environments and worryngly inconsequential violence since GTA4, so when Prototype came through the door, I was feeling a mixture of excitement at the thought of having a new city to explore (and do damage to) and trepidation at the thought of the game turning out to be Spider-man with people’s heads falling off. There’s so much to take into consideration with these games; you need to have an interesting world to explore, varied and substantial game content to keep the player interested, an interesting twisty story ticking along and a few new ideas that sets it apart from the rest of the pack.

While I wasn’t going into Prototype expecting the next GTA4, I certainly had high hopes for a game that seemed to be hitting the right notes in pre-release. So was this a successful Prototype, or do Radical Entertainment need to go back to the drawing board?

Review: Overlord II

Video games are all the same. You play the hero, fighting evil and ridding the land of it. Whether it’s angry aliens or fiery demons, developers preoccupation with inherently ‘good’ protagonists has existed since the dawn of gaming. Who wants to play the bad guy, right? Well in 2007 Triumph Studios turned the whole idea on its head with Overlord, a game where you play the bad guy trying to take over the land. Players loved it, and it garnered moderately good reviews from the big press.

A couple of years later, and a sequel was released. Following pretty much the same premise, with a few tweaks here and there, players could once again assume the role of a demon prince tasked with conquering a fantasy land. Have the new improvements made the concept any better? Let’s find out…

Review: Eat Lead: The return of Matt Hazard

Games that don’t take themselves too seriously have become something of a rarity these days. The types of titles that spoofed and poked fun at themselves as well as other areas of the media were once released in abundance, but seem to have become lost in the gritty and realistic seas of greys, blacks and browns that make up the vast majority of games on the market in these times. That’s not to say that comedy games don’t appear at all anymore, Tim Schafer’s work stands testament to that, however comedic releases have been too far and between for my liking.

Vicious Circles ‘Eat Lead: The Return Of Matt Hazard’ (released February just gone) was one such title that tried to come in and fill part of the void. Having managed to pick it up fairly cheaply not long ago, and figuring that with the unusual glut of high quality first-quarter releases it would have slipped under many people’s radars enough so that it’s probably still worth evaluating. Read on to find out whether I laughed or cried after parting with my spondoolies.

Review: Far Cry 2

I was browsing the internet the other day and apparently, Modern Warfare 2 is used as a true test of someone’s FPS ability. If you suck at COD, you suck at life. This got me thinking; unless you play on the harder difficulty settings, MW2 isn’t that hard in its brief but brilliant campaign and the only thing that makes multiplayer a grind is the abundance of lifetime players pwning their way through their millionth match of the week. So, to me, it can’t really be a true gauge of a players abilities.

For that, we need a FPS that does you no favours, that drops you in at the deep end with no mercy and leaves you wondering whether you really have the cajones to make it through. To really test someone’s metal, we need Far Cry 2. It’s been developed and released by the Montreal base of the legend that is Ubisoft, known for crafting the Assassins Creed series and both the next gen Prince of Persia titles. It’s the first proper sequel since the original Far Cry for PC in 2004 as the series has had an almost Street Fighter like run, preferring updates, expansions and enhanced ports over obligatory, straight sequels. Boasting “the most realistic fire ever seen in a game” and “over 50 square km of open world”, Far Cry 2 burst onto the scene in 2008 with the usual hype and pre-launch excitement. Many of my friends and colleges here at TIMJ bought it, played it and loved it. Let’s get to the bottom of why…

Review: Kingdom Under Fire: Circle of Doom

There are some phrases I’ll never want to say in life, such as ‘well done on winning the league Manchester United’, or ‘that was an informative episode of Eastenders and much better than gaming’. There is a time for firsts however, as this week I muttered another sentence I would never have thought myself saying; ‘my barbarian just reached level 40’. Already I can feel my inner nerd cringing at the sheer thought of that even crossing my mind.

What’s so wrong with that? Well I love RPG’s, but I really hate ones set around the realm of high fantasy. Dungeons & Dragons, Lord of the Rings, Conan? I just listed three things I find a massive turn-off. Why I find (equally dorky) sci-fi games more enjoyable I can’t really say, but it’s a matter of taste. Something else that usually turns me off is hack ‘n slashers. At this point you may be thinking ‘Andy, you hate high fantasy, you hate hack ‘n slash games… what the hell are you doing playing a game that encompasses both the things you dislike you maverick?!’ Namely Neil’s Deals, and the fact I was able to pick it up for less than the price of a games magazine.

Review: Pirates of the Caribbean: At Worlds End

If Pirates of the Caribbean had weight, it would increase the mass of the Earth by such a substantial amount it would probably drop us into the Sun. Since the first movie broke in 2003, Disney’s flagship (tee hee) live-action pirate extravaganza has had three films, insurmountable amounts of merchandising and even a few games. With trailers of the fourth movie zipping around the internet and Pirates fever set to explode once again in the near future, I thought I’d take a look at one of the games.

While the films have been universally lauded (with the notable exception of British critic Mark Kermode, who hates them), the games have been swept under the carpet. I decided to let PS2 flop The Legend of Jack Sparrow stay there because, well, it’s a PS2 flop. However, At Worlds End, the last two movies hammered into game form by Eurocom (of Batman Begins fame), looks like it might be quite good. So I dug it up and here it is; my experience, or should I say; my descent in to Pirates hell…

Review: The Wheelman

Vin Diesel. Love him or hate him, he was everywhere a couple of years ago. With a successful movie career and even a stint as a writer/director (see awful, ghetto drama Strays), it seems the-man-who-has-a-name-like-a-fuel has now decided to turn his hand to making games with the help of developer Midway Studios. Well, starring in one at least. The Wheelman casts him as Milo, a surly driver for the criminal underworld, shipped to Barcelona for a job. Deciding to stay there, he engages in all sorts of car-centric japery with a few shooting bits thrown in. Is it any good? Yes and no. With a movie planned for release in 2010 as a follow-up, the success of this game will be a good judge as to whether the movie will be worth watching. I for one am about as excited as a pig being led to slaughter, and i’ll tell you why…

Review: Dead Rising

Yeah, we do retrospective reviews, but we generally don’t do them for games this old. However, this review is almost a personal journey, a tale of redemption, putting right what once went wrong. Many know of my love for the undead, the blessed and humble zombie. Movies, TV shows, books, games, comics… you name it, if it features zombies; I’m there baby. So coming up to September 2006, you can imagine how much I was anticipating the release of Capcom’s other zombie game, Dead Rising. A demo was released shortly before the game hit shelves, and it was glorious. It offered a scenario I’ve dreamed about ever since seeing George A. Romero’s Dawn of the Dead when I was a kid; an open world mall, hundreds of zombies, and countless ways to kill them.

It’s fair to say I was rather hyped for the full release, but when it came I met it with nothing but absolute disappointment. It was so different, with the most grating feature being that there were loading screens every thirty seconds. ‘Just let me get out there and kill the zombies damn it’ was the only thought running around my head. It raised such a feeling of ‘Meh’, that in the end it only stayed in my collection for a matter of days before I traded it in, bitter and let down.

Following a recent spike in my zombie interest, thanks partly to discovering the writings of Max Brooks, I was looking for a game to compliment them. Having played Left 4 Dead and Resident Evil 5 to death, I decided to give Dead Rising another go, spurred on partially by the upcoming release of the sequel. This time it seemed a completely different experience, and I’m so glad I went back to it nearly four years later.