The MOBA is a fascinating genre. Everyone’s heard of them, the currently most-played PC game in the world is one, and they are the most popular e-sports genre on the planet, yet not everyone is a fan or has even properly tried them before. With humble origins as a fan mod of Warcraft III: Reign of Chaos, Defence of the Ancients (or DOTA) helped invent the concept and bring it to the public. It could be argued, however, that it never truly hit mass popularity until the behemoth that is League of Legends came along. Now the MOBA is truly in fashion, with everyone from Valve to Blizzard to EA either having released one already or being in the process of developing one as we speak.
We’ve had a Lord of the Rings-branded MOBA, Awesomenauts had a shot at a side-scrolling platformer/shooter MOBA, and elements of the genre are even creeping (huehuehue) into other games, such as the minion/creep-esque ‘grunts’ of Titanfall. You could say we’re reaching saturation point, similar to what happened with the first-person shooter over the last couple of generations. As with that situation, the industry is being dominated by a couple of heavyweights – League of Legends and DOTA’s sequel, DOTA 2. The genre also hasn’t won everyone over yet, with its often toxic community and steep learning curve.
With this in mind, SMITE has quite a challenge ahead of it now it has surfaced out of its long beta stage. Developed by Hi-Rez Studios, this mythology-themed MOBA flips the perspective from a top-down RTS to third-person action. Is it enough to make it stand out from the rest in the genre, whilst simultaneously appealing to newcomers and getting the MOBA faithful on board?

