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Bladestorm: Nightmare

April 20, 2015, Author: Dan Moore

Change is good. Change leads to new things, new ideas, and yes, new challenges. It can make products better, though it can also make them worse. It gives insight you might not have had before, increasing knowledge. In short, change is good.

Unfortunately, developers Omega Force haven’t quite realized this, and as a result pretty much all of their games have the same core gameplay loop, which is becoming increasingly dated with each game. The latest, Bladestorm: Nightmare, does nothing to change this simple fact, and feels that much poorer for it.