Editorials
Casual games can be hardcore too
September 24, 2012, Author: Andy Corrigan, 4 Comments
I wrote recently about how I prefer traditional handheld gaming on dedicated consoles to mobile gaming. My reasoning, in the end, came simply down to my preference of physical controls over touch-only. I stand by that conviction entirely; even if the core mechanics were identical, I’d rather play FIFA on Vita than FIFA on iPhone any day of the week, due to the feedback that physical controls provide.
I did, however, make a point of distancing myself from that delightful group of people that believe that mobile games can’t be ‘real’ games, due to the majority’s casual status.
I won’t insult anyone’s intelligence by quoting the dictionary definition of ‘game’, but no matter what the game, no matter how casual, how light or meaty; a game is a game is a game. If it’s electronic and entertains you, be it Words with Friends, Half-Life 2 and everything in-between, then it’s a valid game, regardless of your tastes.
As with any form of entertainment, some games can be casual and more accessible than others, and it’s absolutely fine to dislike those kinds of experiences. A dislike of casual content, however, does not render Angry Birds’ status as a ‘real’ game invalid, just as a dislike of Twilight no more prevents it from being a ‘movie’, or 50 Shades of Grey from being classified as ‘porn’ a ‘book’. It is what it is, whether it’s your cup of tea or not.
What about when a game could be classed as both casual and hardcore, though?
I must admit, it’s not a thought that’s ever really occurred to me before, such is our industry’s need for pigeon-holing, though I was made aware of a game that fits that bill just two weeks ago, courtesy of two excellent articles from Brendan Keogh (a fellow freelancer from Australia). His articles in question can be found here and here.
The game is Ziggurat, available from the iTunes store for a paltry 99c/69p. After just a few plays, I knew instantly I had to write about, and that’s never happened for me with a mobile title before unless under obligation to review.

It looks easy, far from it.
The premise of the game is simple: You are the last human alive following an alien onslaught. Taking humanity’s last stand on top of a ziggurat with nothing but a plasma gun, you must simply survive for as long as possible. You will die, that’s inevitable, but you’re going to defiantly take down as many of the alien bastards as you can before they kill you.
The gameplay is even simpler; you never move, only controlling the last human’s shot power and trajectory with a single touch as the robotic creatures clamour and jump up both sides of the structure. You will only ever see one traditional ‘level’ (although it aesthetically evolves), and when you die, you’ll just restart and try and beat your score.
By that very premise, Ziggurat could be defined as a casual game, but its challenge and difficulty make it hardcore. There’s a vertical difficulty line rather than an upward curve; within seconds you’ll be swamped and desperately trying to tag everything that moves. Learning the subtle nuances and mastering accuracy through practice is vital, as only a shot in the eye will put foes down for good (and cause them to explode, possibly taking others out in the process). Because of the skill that’s required to get as few as a hundred kills (my highest thus far has been 120, my average nearer 70-80), there’s a subtle depth that’s not apparent on the first few tries. Attempting to master it and matching the game’s pace for even the shortest time is insanely satisfying.
With that, Ziggurat represents the perfect example of how a casual game can be made with a hardcore audience in mind. Its intrinsic simplicity allows you to jump in and kill a few minutes for instant gratification, but delaying the inevitable failure that we come to deem as ‘success’ can only come from the long game, through understanding, practice and skill. The very elements that define a hardcore game.
So, the next time you think about dismissing any given game based solely on its casual status, look a little deeper, you might find the ‘real’ game you’re looking for just beneath the surface.
Tagged Casual, Casual Gaming, hardcore, Iphone, Ziggurat







Trent said:
For me a 'hardcore' game is something that offers length, variety, scope and most of all story. Something you can really sink your teeth into and something you can't necessarily just play for a few minutes to get the full experience. A casual game is something with a smaller vision and that's designed for short bursts of play. That doesn't mean mobile games can't be hardcore, just that I don't think categorising a game that takes one track and asks you to repeat it ad infinitum as 'hardcore' makes much sense. Skyrim is hardcore, Angry Birds is casual. Doesn't mean Angry Birds isn't a game, just that it's a different sort of game to Skyrim.
Posted on: September 24 10:39 PM || Report || Reply
Andy said:
By your definition, then, games like Street Fighter can't be a hardcore title, which it totally is (if you don't think it is, watch the Evo tournament every year). What about Blazblue or Marvel vs. Capcom 3? Mortal Kombat? All hardcore games (that anyone could play in short bursts) become casual by your definition. Games like Mega Man 10 too. Hell, there are a lot of hardcore games that become causal if those are your only guidelines.
I don't think the size of the world comes into it, or whether it has a story, it's what the intentions are, what you need to be successful at it.
It's besides the point though. Many would write off a challenge like Ziggurat as a casual game, when it delectably manages to be both casual and hardcore. It's the first time I've noticed that in any game.
Posted on: September 25 5:34 AM || Report || Reply
Trent said:
Well ok then by your definitions every game can be hardcore too then. The point I was trying to make was that in my opinion a hardcore game is something that offers substantial depth and/or variety. Street Fighter may be repetitive but there's a whole world of techniques and tactics you have to get lost in to become good at it. Angry Birds, in my mind, is essentially shallow.
I also wasn't necessarily disagreeing with you, just making the point that I think what is 'casual' and what is 'hardcore' is primarily in the eye of the beholder, with a few exceptions. There's no way we could class Farmville as 'hardcore' and at the same time we couldn't class Skyrim as 'casual' but there are people who play Farmville to death and get lost in all it's cartoonish systems yet only have short bursts of adventuring on Skyrim.
Posted on: October 01 8:06 PM || Report || Reply
Andy said:
But then you're not the dismissive group of folk I talked about in the piece, are you?
Posted on: October 02 3:19 PM || Report || Reply